There are many ways to create objects in javascript as mentioned below,
Object literal syntax:
The object literal syntax (or object initializer), is a comma-separated set of name-value pairs wrapped in curly braces.
var object = {
name: "Sudheer",
age: 34
};
Object literal property values can be of any data type, including array, function, and nested object.
Note: This is an easiest way to create an object.
Object constructor:
The simplest way to create an empty object is using the Object
constructor. Currently this approach is not recommended.
var object = new Object();
The Object()
is a built-in constructor function so "new" keyword is not required. The above code snippet can be re-written as:
var object = Object();
Object's create method:
The create method of Object is used to create a new object by passing the specificied prototype object and properties as arguments. i.e., This pattern is helpful to create new objects based on existing objects. The second argument is optional and it is used to create properties on a newly created object.
The following code creates a new empty object whose prototype is null.
var object = Object.create(null);
Function constructor:
In this approach, create any function and apply the new operator to create object instances.
function Person(name) {
this.name = name;
this.age = 21;
}
var object = new Person("Sudheer");
Function constructor with prototype:
This is similar to function constructor but it uses prototype for their properties and methods,
function Person() {}
Person.prototype.name = "Sudheer";
var object = new Person();
This is equivalent to an instance created with an object create method with a function prototype and then call that function with an instance and parameters as arguments.
function func() {}
new func(x, y, z);
(OR)
// Create a new instance using function prototype.
var newInstance = Object.create(func.prototype)
// Call the function
var result = func.call(newInstance, x, y, z),
// If the result is a non-null object then use it otherwise just use the new instance.
console.log(result && typeof result === 'object' ? result : newInstance);
ES6 Class syntax:
ES6 introduces class feature to create the objects
class Person {
constructor(name) {
this.name = name;
}
}
var object = new Person("Sudheer");
Singleton pattern:
A Singleton is an object which can only be instantiated one time. Repeated calls to its constructor return the same instance and this way one can ensure that they don't accidentally create multiple instances.
var object = new (function () {
this.name = "Sudheer";
})();
Prototype chaining is used to build new types of objects based on existing ones. It is similar to inheritance in a class based language.
The prototype on object instance is available through Object.getPrototypeOf(object) or __proto__ property whereas prototype on constructors function is available through Object.prototype.
The difference between Call, Apply and Bind can be explained with below examples,
Call: The call() method invokes a function with a given this
value and arguments provided one by one
var employee1 = { firstName: "John", lastName: "Rodson" };
var employee2 = { firstName: "Jimmy", lastName: "Baily" };
function invite(greeting1, greeting2) {
console.log(
greeting1 + " " + this.firstName + " " + this.lastName + ", " + greeting2
);
}
invite.call(employee1, "Hello", "How are you?"); // Hello John Rodson, How are you?
invite.call(employee2, "Hello", "How are you?"); // Hello Jimmy Baily, How are you?
Apply: Invokes the function with a given this
value and allows you to pass in arguments as an array
var employee1 = { firstName: "John", lastName: "Rodson" };
var employee2 = { firstName: "Jimmy", lastName: "Baily" };
function invite(greeting1, greeting2) {
console.log(
greeting1 + " " + this.firstName + " " + this.lastName + ", " + greeting2
);
}
invite.apply(employee1, ["Hello", "How are you?"]); // Hello John Rodson, How are you?
invite.apply(employee2, ["Hello", "How are you?"]); // Hello Jimmy Baily, How are you?
bind: returns a new function, allowing you to pass any number of arguments
var employee1 = { firstName: "John", lastName: "Rodson" };
var employee2 = { firstName: "Jimmy", lastName: "Baily" };
function invite(greeting1, greeting2) {
console.log(
greeting1 + " " + this.firstName + " " + this.lastName + ", " + greeting2
);
}
var inviteEmployee1 = invite.bind(employee1);
var inviteEmployee2 = invite.bind(employee2);
inviteEmployee1("Hello", "How are you?"); // Hello John Rodson, How are you?
inviteEmployee2("Hello", "How are you?"); // Hello Jimmy Baily, How are you?
Call and apply are pretty interchangeable. Both execute the current function immediately. You need to decide whether it’s easier to send in an array or a comma separated list of arguments. You can remember by treating Call is for comma (separated list) and Apply is for Array.
Whereas Bind creates a new function that will have this
set to the first parameter passed to bind().
JSON is a text-based data format following JavaScript object syntax, which was popularized by Douglas Crockford
. It is useful when you want to transmit data across a network and it is basically just a text file with an extension of .json, and a MIME type of application/json
Parsing: Converting a string to a native object
JSON.parse(text);
Stringification: converting a native object to a string so it can be transmitted across the network
JSON.stringify(object);
The slice() method returns the selected elements in an array as a new array object. It selects the elements starting at the given start argument, and ends at the given optional end argument without including the last element. If you omit the second argument then it selects till the end.
Some of the examples of this method are,
let arrayIntegers = [1, 2, 3, 4, 5];
let arrayIntegers1 = arrayIntegers.slice(0, 2); // returns [1,2]
let arrayIntegers2 = arrayIntegers.slice(2, 3); // returns [3]
let arrayIntegers3 = arrayIntegers.slice(4); //returns [5]
Note: Slice method won't mutate the original array but it returns the subset as a new array.
The splice() method is used either adds/removes items to/from an array, and then returns the removed item. The first argument specifies the array position for insertion or deletion whereas the optional second argument indicates the number of elements to be deleted. Each additional argument is added to the array.
Some of the examples of this method are,
let arrayIntegersOriginal1 = [1, 2, 3, 4, 5];
let arrayIntegersOriginal2 = [1, 2, 3, 4, 5];
let arrayIntegersOriginal3 = [1, 2, 3, 4, 5];
let arrayIntegers1 = arrayIntegersOriginal1.splice(0, 2); // returns [1, 2]; original array: [3, 4, 5]
let arrayIntegers2 = arrayIntegersOriginal2.splice(3); // returns [4, 5]; original array: [1, 2, 3]
let arrayIntegers3 = arrayIntegersOriginal3.splice(3, 1, "a", "b", "c"); //returns [4]; original array: [1, 2, 3, "a", "b", "c", 5]
Note: Splice method modifies the original array and returns the deleted array.
Some of the major difference in a tabular form
Slice | Splice |
---|---|
Doesn't modify the original array(immutable) | Modifies the original array(mutable) |
Returns the subset of original array | Returns the deleted elements as array |
Used to pick the elements from array | Used to insert or delete elements to/from array |
Objects are similar to Maps in that both let you set keys to values, retrieve those values, delete keys, and detect whether something is stored at a key. Due to this reason, Objects have been used as Maps historically. But there are important differences that make using a Map preferable in certain cases.
The keys of an Object are Strings and Symbols, whereas they can be any value for a Map, including functions, objects, and any primitive.
The keys in Map are ordered while keys added to Object are not. Thus, when iterating over it, a Map object returns keys in order of insertion.
You can get the size of a Map easily with the size property, while the number of properties in an Object must be determined manually.
A Map is an iterable and can thus be directly iterated, whereas iterating over an Object requires obtaining its keys in some fashion and iterating over them.
An Object has a prototype, so there are default keys in the map that could collide with your keys if you're not careful. As of ES5 this can be bypassed by using map = Object.create(null), but this is seldom done.
A Map may perform better in scenarios involving frequent addition and removal of key pairs.
JavaScript provides both strict(===, !==) and type-converting(==, !=) equality comparison. The strict operators take type of variable in consideration, while non-strict operators make type correction/conversion based upon values of variables. The strict operators follow the below conditions for different types,
Some of the example which covers the above cases,
0 == false // true
0 === false // false
1 == "1" // true
1 === "1" // false
null == undefined // true
null === undefined // false
'0' == false // true
'0' === false // false
[]==[] or []===[] //false, refer different objects in memory
{}=={} or {}==={} //false, refer different objects in memory
An arrow function is a shorter syntax for a function expression and does not have its own this, arguments, super, or new.target. These functions are best suited for non-method functions, and they cannot be used as constructors.
In Javascript, functions are first class objects. First-class functions means when functions in that language are treated like any other variable.
For example, in such a language, a function can be passed as an argument to other functions, can be returned by another function and can be assigned as a value to a variable. For example, in the below example, handler functions assigned to a listener
const handler = () => console.log("This is a click handler function");
document.addEventListener("click", handler);
A first-order function is a function that doesn’t accept another function as an argument and doesn’t return a function as its return value.
const firstOrder = () => console.log("I am a first order function!");
A higher-order function is a function that accepts another function as an argument or returns a function as a return value or both.
const firstOrderFunc = () =>
console.log("Hello, I am a First order function");
const higherOrder = (ReturnFirstOrderFunc) => ReturnFirstOrderFunc();
higherOrder(firstOrderFunc);
A unary function (i.e. monadic) is a function that accepts exactly one argument. It stands for a single argument accepted by a function.
Let us take an example of unary function,
const unaryFunction = (a) => console.log(a + 10); // Add 10 to the given argument and display the value
Currying is the process of taking a function with multiple arguments and turning it into a sequence of functions each with only a single argument. Currying is named after a mathematician Haskell Curry. By applying currying, an n-ary function turns into a unary function.
Let's take an example of n-ary function and how it turns into a currying function,
const multiArgFunction = (a, b, c) => a + b + c;
console.log(multiArgFunction(1, 2, 3)); // 6
const curryUnaryFunction = (a) => (b) => (c) => a + b + c;
curryUnaryFunction(1); // returns a function: b => c => 1 + b + c
curryUnaryFunction(1)(2); // returns a function: c => 3 + c
curryUnaryFunction(1)(2)(3); // returns the number 6
Curried functions are great to improve code reusability and functional composition.
A Pure function is a function where the return value is only determined by its arguments without any side effects. i.e, If you call a function with the same arguments 'n' number of times and 'n' number of places in the application then it will always return the same value.
Let's take an example to see the difference between pure and impure functions,
//Impure
let numberArray = [];
const impureAddNumber = (number) => numberArray.push(number);
//Pure
const pureAddNumber = (number) => (argNumberArray) =>
argNumberArray.concat([number]);
//Display the results
console.log(impureAddNumber(6)); // returns 1
console.log(numberArray); // returns [6]
console.log(pureAddNumber(7)(numberArray)); // returns [6, 7]
console.log(numberArray); // returns [6]
As per the above code snippets, the Push function is impure itself by altering the array and returning a push number index independent of the parameter value, whereas Concat on the other hand takes the array and concatenates it with the other array producing a whole new array without side effects. Also, the return value is a concatenation of the previous array.
Remember that Pure functions are important as they simplify unit testing without any side effects and no need for dependency injection. They also avoid tight coupling and make it harder to break your application by not having any side effects. These principles are coming together with the Immutability concept of ES6: giving preference to const over let usage.
The let
statement declares a block scope local variable. Hence the variables defined with let keyword are limited in scope to the block, statement, or expression on which it is used. Whereas variables declared with the var
keyword used to define a variable globally, or locally to an entire function regardless of block scope.
Let's take an example to demonstrate the usage,
let counter = 30;
if (counter === 30) {
let counter = 31;
console.log(counter); // 31
}
console.log(counter); // 30 (because the variable in if block won't exist here)
You can list out the differences in a tabular format
var | let |
---|---|
It has been available from the beginning of JavaScript | Introduced as part of ES6 |
It has function scope | It has block scope |
Variables will be hoisted | Hoisted but not initialized |
Let's take an example to see the difference,
function userDetails(username) {
if (username) {
console.log(salary); // undefined due to hoisting
console.log(age); // ReferenceError: Cannot access 'age' before initialization
let age = 30;
var salary = 10000;
}
console.log(salary); //10000 (accessible due to function scope)
console.log(age); //error: age is not defined(due to block scope)
}
userDetails("John");
let
is a mathematical statement that was adopted by early programming languages like Scheme and Basic. It has been borrowed from dozens of other languages that use let
already as a traditional keyword as close to var
as possible.
If you try to redeclare variables in a switch block
then it will cause errors because there is only one block. For example, the below code block throws a syntax error as below,
let counter = 1;
switch (x) {
case 0:
let name;
break;
case 1:
let name; // SyntaxError for redeclaration.
break;
}
To avoid this error, you can create a nested block inside a case clause and create a new block scoped lexical environment.
let counter = 1;
switch (x) {
case 0: {
let name;
break;
}
case 1: {
let name; // No SyntaxError for redeclaration.
break;
}
}
The Temporal Dead Zone is a behavior in JavaScript that occurs when declaring a variable with the let and const keywords, but not with var. In ECMAScript 6, accessing a let
or const
variable before its declaration (within its scope) causes a ReferenceError. The time span when that happens, between the creation of a variable’s binding and its declaration, is called the temporal dead zone.
Let's see this behavior with an example,
function somemethod() {
console.log(counter1); // undefined
console.log(counter2); // ReferenceError
var counter1 = 1;
let counter2 = 2;
}
IIFE (Immediately Invoked Function Expression) is a JavaScript function that runs as soon as it is defined. The signature of it would be as below,
(function () {
// logic here
})();
The primary reason to use an IIFE is to obtain data privacy because any variables declared within the IIFE cannot be accessed by the outside world. i.e, If you try to access variables from the IIFE then it throws an error as below,
(function () {
var message = "IIFE";
console.log(message);
})();
console.log(message); //Error: message is not defined
encodeURI()
function is used to encode an URL. This function requires a URL string as a parameter and return that encoded string.
decodeURI()
function is used to decode an URL. This function requires an encoded URL string as parameter and return that decoded string.
Note: If you want to encode characters such as / ? : @ & = + $ #
then you need to use encodeURIComponent()
.
let uri = "employeeDetails?name=john&occupation=manager";
let encoded_uri = encodeURI(uri);
let decoded_uri = decodeURI(encoded_uri);
Memoization is a functional programming technique which attempts to increase a function’s performance by caching its previously computed results. Each time a memoized function is called, its parameters are used to index the cache. If the data is present, then it can be returned, without executing the entire function. Otherwise the function is executed and then the result is added to the cache. Let's take an example of adding function with memoization,
const memoizAddition = () => {
let cache = {};
return (value) => {
if (value in cache) {
console.log("Fetching from cache");
return cache[value]; // Here, cache.value cannot be used as property name starts with the number which is not a valid JavaScript identifier. Hence, can only be accessed using the square bracket notation.
} else {
console.log("Calculating result");
let result = value + 20;
cache[value] = result;
return result;
}
};
};
// returned function from memoizAddition
const addition = memoizAddition();
console.log(addition(20)); //output: 40 calculated
console.log(addition(20)); //output: 40 cached
Hoisting is a JavaScript mechanism where variables, function declarations and classes are moved to the top of their scope before code execution. Remember that JavaScript only hoists declarations, not initialisation. Let's take a simple example of variable hoisting,
console.log(message); //output : undefined
var message = "The variable Has been hoisted";
The above code looks like as below to the interpreter,
var message;
console.log(message);
message = "The variable Has been hoisted";
In the same fashion, function declarations are hoisted too
message("Good morning"); //Good morning
function message(name) {
console.log(name);
}
This hoisting makes functions to be safely used in code before they are declared.
In ES6, Javascript classes are primarily syntactic sugar over JavaScript’s existing prototype-based inheritance. For example, the prototype based inheritance written in function expression as below,
function Bike(model, color) {
this.model = model;
this.color = color;
}
Bike.prototype.getDetails = function () {
return this.model + " bike has" + this.color + " color";
};
Whereas ES6 classes can be defined as an alternative
class Bike {
constructor(color, model) {
this.color = color;
this.model = model;
}
getDetails() {
return this.model + " bike has" + this.color + " color";
}
}
A closure is the combination of a function and the lexical environment within which that function was declared. i.e, It is an inner function that has access to the outer or enclosing function’s variables. The closure has three scope chains
Let's take an example of closure concept,
function Welcome(name) {
var greetingInfo = function (message) {
console.log(message + " " + name);
};
return greetingInfo;
}
var myFunction = Welcome("John");
myFunction("Welcome "); //Output: Welcome John
myFunction("Hello Mr."); //output: Hello Mr.John
As per the above code, the inner function(i.e, greetingInfo) has access to the variables in the outer function scope(i.e, Welcome) even after the outer function has returned.
Modules refer to small units of independent, reusable code and also act as the foundation of many JavaScript design patterns. Most of the JavaScript modules export an object literal, a function, or a constructor
Below are the list of benefits using modules in javascript ecosystem
Maintainability
Reusability
Namespacing
Scope is the accessibility of variables, functions, and objects in some particular part of your code during runtime. In other words, scope determines the visibility of variables and other resources in areas of your code.
A Service worker is basically a script (JavaScript file) that runs in the background, separate from a web page and provides features that don't need a web page or user interaction. Some of the major features of service workers are Rich offline experiences(offline first web application development), periodic background syncs, push notifications, intercept and handle network requests and programmatically managing a cache of responses.
Service worker can't access the DOM directly. But it can communicate with the pages it controls by responding to messages sent via the postMessage
interface, and those pages can manipulate the DOM.
The problem with service worker is that it gets terminated when not in use, and restarted when it's next needed, so you cannot rely on global state within a service worker's onfetch
and onmessage
handlers. In this case, service workers will have access to IndexedDB API in order to persist and reuse across restarts.
IndexedDB is a low-level API for client-side storage of larger amounts of structured data, including files/blobs. This API uses indexes to enable high-performance searches of this data.
Web storage is an API that provides a mechanism by which browsers can store key/value pairs locally within the user's browser, in a much more intuitive fashion than using cookies. The web storage provides two mechanisms for storing data on the client.
Local storage: It stores data for current origin with no expiration date.
Session storage: It stores data for one session and the data is lost when the browser tab is closed.
Post message is a method that enables cross-origin communication between Window objects.(i.e, between a page and a pop-up that it spawned, or between a page and an iframe embedded within it). Generally, scripts on different pages are allowed to access each other if and only if the pages follow same-origin policy(i.e, pages share the same protocol, port number, and host).
A cookie is a piece of data that is stored on your computer to be accessed by your browser. Cookies are saved as key/value pairs. For example, you can create a cookie named username as below,
document.cookie = "username=John";
Cookies are used to remember information about the user profile(such as username). It basically involves two steps,
When a user visits a web page, the user profile can be stored in a cookie.
Next time the user visits the page, the cookie remembers the user profile.
There are few below options available for a cookie,
document.cookie = "username=John; expires=Sat, 8 Jun 2019 12:00:00 UTC";
document.cookie = "username=John; path=/services";
You can delete a cookie by setting the expiry date as a passed date. You don't need to specify a cookie value in this case. For example, you can delete a username cookie in the current page as below.
document.cookie =
"username=; expires=Fri, 07 Jun 2019 00:00:00 UTC; path=/;";
Note: You should define the cookie path option to ensure that you delete the right cookie. Some browsers doesn't allow to delete a cookie unless you specify a path parameter.
Below are some of the differences between cookie, local storage and session storage,
Feature | Cookie | Local storage | Session storage |
---|---|---|---|
Accessed on client or server side | Both server-side & client-side | client-side only | client-side only |
Lifetime | As configured using Expires option | until deleted | until tab is closed |
SSL support | Supported | Not supported | Not supported |
Maximum data size | 4KB | 5 MB | 5MB |
LocalStorage is the same as SessionStorage but it persists the data even when the browser is closed and reopened(i.e it has no expiration time) whereas in sessionStorage data gets cleared when the page session ends.
The Window object implements the WindowLocalStorage
and WindowSessionStorage
objects which has localStorage
(window.localStorage) and sessionStorage
(window.sessionStorage) properties respectively. These properties create an instance of the Storage object, through which data items can be set, retrieved and removed for a specific domain and storage type (session or local).
For example, you can read and write on local storage objects as below
localStorage.setItem("logo", document.getElementById("logo").value);
localStorage.getItem("logo");
The session storage provided methods for reading, writing and clearing the session data
// Save data to sessionStorage
sessionStorage.setItem("key", "value");
// Get saved data from sessionStorage
let data = sessionStorage.getItem("key");
// Remove saved data from sessionStorage
sessionStorage.removeItem("key");
// Remove all saved data from sessionStorage
sessionStorage.clear();
The StorageEvent is an event that fires when a storage area has been changed in the context of another document. Whereas onstorage property is an EventHandler for processing storage events. The syntax would be as below
window.onstorage = functionRef;
Let's take the example usage of onstorage event handler which logs the storage key and it's values
window.onstorage = function (e) {
console.log(
"The " +
e.key +
" key has been changed from " +
e.oldValue +
" to " +
e.newValue +
"."
);
};
Web storage is more secure, and large amounts of data can be stored locally, without affecting website performance. Also, the information is never transferred to the server. Hence this is a more recommended approach than Cookies.
You need to check browser support for localStorage and sessionStorage before using web storage,
if (typeof Storage !== "undefined") {
// Code for localStorage/sessionStorage.
} else {
// Sorry! No Web Storage support..
}
You need to check browser support for web workers before using it
if (typeof Worker !== "undefined") {
// code for Web worker support.
} else {
// Sorry! No Web Worker support..
}
You need to follow below steps to start using web workers for counting example
let i = 0;
function timedCount() {
i = i + 1;
postMessage(i);
setTimeout("timedCount()", 500);
}
timedCount();
Here postMessage() method is used to post a message back to the HTML page
if (typeof w == "undefined") {
w = new Worker("counter.js");
}
and we can receive messages from web worker
w.onmessage = function (event) {
document.getElementById("message").innerHTML = event.data;
};
w.terminate();
w = undefined;
WebWorkers don't have access to below javascript objects since they are defined in an external files
Window object
Document object
Parent object
A promise is an object that may produce a single value some time in the future with either a resolved value or a reason that it’s not resolved(for example, network error). It will be in one of the 3 possible states: fulfilled, rejected, or pending.
The syntax of Promise creation looks like below,
const promise = new Promise(function (resolve, reject) {
// promise description
});
The usage of a promise would be as below,
const promise = new Promise(
(resolve) => {
setTimeout(() => {
resolve("I'm a Promise!");
}, 5000);
},
(reject) => {}
);
promise.then((value) => console.log(value));
The action flow of a promise will be as below,
Promises are used to handle asynchronous operations. They provide an alternative approach for callbacks by reducing the callback hell and writing the cleaner code.
Promises have three states:
Pending: This is an initial state of the Promise before an operation begins
Fulfilled: This state indicates that the specified operation was completed.
Rejected: This state indicates that the operation did not complete. In this case an error value will be thrown.
A callback function is a function passed into another function as an argument. This function is invoked inside the outer function to complete an action. Let's take a simple example of how to use callback function
function callbackFunction(name) {
console.log("Hello " + name);
}
function outerFunction(callback) {
let name = prompt("Please enter your name.");
callback(name);
}
outerFunction(callbackFunction);
The callbacks are needed because javascript is an event driven language. That means instead of waiting for a response javascript will keep executing while listening for other events. Let's take an example with the first function invoking an API call(simulated by setTimeout) and the next function which logs the message.
function firstFunction() {
// Simulate a code delay
setTimeout(function () {
console.log("First function called");
}, 1000);
}
function secondFunction() {
console.log("Second function called");
}
firstFunction();
secondFunction();
Output;
// Second function called
// First function called
As observed from the output, javascript didn't wait for the response of the first function and the remaining code block got executed. So callbacks are used in a way to make sure that certain code doesn’t execute until the other code finishes execution.
Callback Hell is an anti-pattern with multiple nested callbacks which makes code hard to read and debug when dealing with asynchronous logic. The callback hell looks like below,
async1(function(){
async2(function(){
async3(function(){
async4(function(){
....
});
});
});
});
Server-sent events (SSE) is a server push technology enabling a browser to receive automatic updates from a server via HTTP connection without resorting to polling. These are a one way communications channel - events flow from server to client only. This has been used in Facebook/Twitter updates, stock price updates, news feeds etc.
The EventSource object is used to receive server-sent event notifications. For example, you can receive messages from server as below,
if (typeof EventSource !== "undefined") {
var source = new EventSource("sse_generator.js");
source.onmessage = function (event) {
document.getElementById("output").innerHTML += event.data + "<br>";
};
}
You can perform browser support for server-sent events before using it as below,
if (typeof EventSource !== "undefined") {
// Server-sent events supported. Let's have some code here!
} else {
// No server-sent events supported
}
Below are the list of events available for server sent events
Event | Description |
---|---|
onopen | It is used when a connection to the server is opened |
onmessage | This event is used when a message is received |
onerror | It happens when an error occurs |
A promise must follow a specific set of rules:
A promise is an object that supplies a standard-compliant .then()
method
A pending promise may transition into either fulfilled or rejected state
A fulfilled or rejected promise is settled and it must not transition into any other state.
Once a promise is settled, the value must not change.
You can nest one callback inside in another callback to execute the actions sequentially one by one. This is known as callbacks in callbacks.
loadScript("/script1.js", function (script) {
console.log("first script is loaded");
loadScript("/script2.js", function (script) {
console.log("second script is loaded");
loadScript("/script3.js", function (script) {
console.log("third script is loaded");
// after all scripts are loaded
});
});
});
The process of executing a sequence of asynchronous tasks one after another using promises is known as Promise chaining. Let's take an example of promise chaining for calculating the final result,
new Promise(function (resolve, reject) {
setTimeout(() => resolve(1), 1000);
})
.then(function (result) {
console.log(result); // 1
return result * 2;
})
.then(function (result) {
console.log(result); // 2
return result * 3;
})
.then(function (result) {
console.log(result); // 6
return result * 4;
});
In the above handlers, the result is passed to the chain of .then() handlers with the below work flow,
The initial promise resolves in 1 second,
After that .then
handler is called by logging the result(1) and then return a promise with the value of result * 2.
After that the value passed to the next .then
handler by logging the result(2) and return a promise with result * 3.
Finally the value passed to the last .then
handler by logging the result(6) and return a promise with result * 4.
Promise.all is a promise that takes an array of promises as an input (an iterable), and it gets resolved when all the promises get resolved or any one of them gets rejected. For example, the syntax of promise.all method is below,
Promise.all([Promise1, Promise2, Promise3]) .then(result) => { console.log(result) }) .catch(error => console.log(`Error in promises ${error}`))
Note: Remember that the order of the promises(output the result) is maintained as per input order.
Promise.race() method will return the promise instance which is firstly resolved or rejected. Let's take an example of race() method where promise2 is resolved first
var promise1 = new Promise(function (resolve, reject) {
setTimeout(resolve, 500, "one");
});
var promise2 = new Promise(function (resolve, reject) {
setTimeout(resolve, 100, "two");
});
Promise.race([promise1, promise2]).then(function (value) {
console.log(value); // "two" // Both promises will resolve, but promise2 is faster
});
Strict Mode is a new feature in ECMAScript 5 that allows you to place a program, or a function, in a “strict” operating context. This way it prevents certain actions from being taken and throws more exceptions. The literal expression "use strict";
instructs the browser to use the javascript code in the Strict mode.
Strict mode is useful to write "secure" JavaScript by notifying "bad syntax" into real errors. For example, it eliminates accidentally creating a global variable by throwing an error and also throws an error for assignment to a non-writable property, a getter-only property, a non-existing property, a non-existing variable, or a non-existing object.
The strict mode is declared by adding "use strict"; to the beginning of a script or a function. If declared at the beginning of a script, it has global scope.
"use strict";
x = 3.14; // This will cause an error because x is not declared
and if you declare inside a function, it has local scope
x = 3.14; // This will not cause an error.
myFunction();
function myFunction() {
"use strict";
y = 3.14; // This will cause an error
}
The double exclamation or negation(!!) ensures the resulting type is a boolean. If it was falsey (e.g. 0, null, undefined, etc.), it will be false, otherwise, it will be true. For example, you can test IE version using this expression as below,
let isIE8 = false;
isIE8 = !!navigator.userAgent.match(/MSIE 8.0/);
console.log(isIE8); // returns true or false
If you don't use this expression then it returns the original value.
console.log(navigator.userAgent.match(/MSIE 8.0/)); // returns either an Array or null
Note: The expression !! is not an operator, but it is just twice of ! operator.
The delete operator is used to delete the property as well as its value.
var user = { firstName: "John", lastName:"Doe", age: 20 };
delete user.age;
console.log(user); // {firstName: "John", lastName:"Doe"}
You can use the JavaScript typeof operator to find the type of a JavaScript variable. It returns the type of a variable or an expression.
typeof "John Abraham"; // Returns "string"
typeof (1 + 2); // Returns "number"
typeof [1, 2, 3]; // Returns "object" because all arrays are also objects
The undefined property indicates that a variable has not been assigned a value, or declared but not initialized at all. The type of undefined value is undefined too.
var user; // Value is undefined, type is undefined
console.log(typeof user); //undefined
Any variable can be emptied by setting the value to undefined.
user = undefined;
The value null represents the intentional absence of any object value. It is one of JavaScript's primitive values. The type of null value is object. You can empty the variable by setting the value to null.
var user = null;
console.log(typeof user); //object
Below are the main differences between null and undefined,
Null | Undefined |
---|---|
It is an assignment value which indicates that variable points to no object. | It is not an assignment value where a variable has been declared but has not yet been assigned a value. |
Type of null is object | Type of undefined is undefined |
The null value is a primitive value that represents the null, empty, or non-existent reference. | The undefined value is a primitive value used when a variable has not been assigned a value. |
Indicates the absence of a value for a variable | Indicates absence of variable itself |
Converted to zero (0) while performing primitive operations | Converted to NaN while performing primitive operations |
The eval() function evaluates JavaScript code represented as a string. The string can be a JavaScript expression, variable, statement, or sequence of statements.
console.log(eval("1 + 2")); // 3
Below are the main differences between window and document,
Window | Document |
---|---|
It is the root level element in any web page | It is the direct child of the window object. This is also known as Document Object Model(DOM) |
By default window object is available implicitly in the page | You can access it via window.document or document. |
It has methods like alert(), confirm() and properties like document, location | It provides methods like getElementById, getElementsByTagName, createElement etc |
The window.history object contains the browser's history. You can load previous and next URLs in the history using back() and next() methods.
function goBack() {
window.history.back();
}
function goForward() {
window.history.forward();
}
Note: You can also access history without window prefix.
The mouseEvent getModifierState()
is used to return a boolean value that indicates whether the specified modifier key is activated or not. The modifiers such as CapsLock, ScrollLock and NumLock are activated when they are clicked, and deactivated when they are clicked again.
Let's take an input element to detect the CapsLock on/off behavior with an example,
<input type="password" onmousedown="enterInput(event)" />
<p id="feedback"></p>
<script>
function enterInput(e) {
var flag = e.getModifierState("CapsLock");
if (flag) {
document.getElementById("feedback").innerHTML = "CapsLock activated";
} else {
document.getElementById("feedback").innerHTML =
"CapsLock not activated";
}
}
</script>
The isNaN() function is used to determine whether a value is an illegal number (Not-a-Number) or not. i.e, This function returns true if the value equates to NaN. Otherwise it returns false.
isNaN("Hello"); //true
isNaN("100"); //false
Below are the major differences between undeclared(not defined) and undefined variables,
undeclared | undefined |
---|---|
These variables do not exist in a program and are not declared | These variables declared in the program but have not assigned any value |
If you try to read the value of an undeclared variable, then a runtime error is encountered | If you try to read the value of an undefined variable, an undefined value is returned. |
Global variables are those that are available throughout the length of the code without any scope. The var keyword is used to declare a local variable but if you omit it then it will become global variable
msg = "Hello"; // var is missing, it becomes global variable
The problem with global variables is the conflict of variable names of local and global scope. It is also difficult to debug and test the code that relies on global variables.
The NaN property is a global property that represents "Not-a-Number" value. i.e, It indicates that a value is not a legal number. It is very rare to use NaN in a program but it can be used as return value for few cases
Math.sqrt(-1);
parseInt("Hello");
The isFinite() function is used to determine whether a number is a finite, legal number. It returns false if the value is +infinity, -infinity, or NaN (Not-a-Number), otherwise it returns true.
isFinite(Infinity); // false
isFinite(NaN); // false
isFinite(-Infinity); // false
isFinite(100); // true
Event flow is the order in which event is received on the web page. When you click an element that is nested in various other elements, before your click actually reaches its destination, or target element, it must trigger the click event for each of its parent elements first, starting at the top with the global window object. There are two ways of event flow
Top to Bottom(Event Capturing)
Bottom to Top (Event Bubbling)
Event bubbling is a type of event propagation where the event first triggers on the innermost target element, and then successively triggers on the ancestors (parents) of the target element in the same nesting hierarchy till it reaches the outermost DOM element.
Event capturing is a type of event propagation where the event is first captured by the outermost element, and then successively triggers on the descendants (children) of the target element in the same nesting hierarchy till it reaches the innermost DOM element.
You can submit a form using document.forms[0].submit()
. All the form input's information is submitted using onsubmit event handler
function submit() {
document.forms[0].submit();
}
The window.navigator object contains information about the visitor's browser OS details. Some of the OS properties are available under platform property,
console.log(navigator.platform);
The DOMContentLoaded
event is fired when the initial HTML document has been completely loaded and parsed, without waiting for assets(stylesheets, images, and subframes) to finish loading. Whereas The load event is fired when the whole page has loaded, including all dependent resources(stylesheets, images).
Native objects
are objects that are part of the JavaScript language defined by the ECMAScript specification. For example, String, Math, RegExp, Object, Function etc core objects defined in the ECMAScript spec.
Host objects
are objects provided by the browser or runtime environment (Node). For example, window, XmlHttpRequest, DOM nodes etc are considered as host objects.
User objects
are objects defined in the javascript code. For example, User objects created for profile information.
You can use below tools or techniques for debugging javascript
Chrome Devtools
debugger statement
Good old console.log statement
Below are the list of pros and cons of promises over callbacks,
Pros:
Cons:
It makes little complex code
You need to load a polyfill if ES6 is not supported
Attributes are defined on the HTML markup whereas properties are defined on the DOM. For example, the below HTML element has 2 attributes type and value,
<input type="text" value="Name:">
You can retrieve the attribute value as below,
const input = document.querySelector("input");
console.log(input.getAttribute("value")); // Good morning
console.log(input.value); // Good morning
And after you change the value of the text field to "Good evening", it becomes like
console.log(input.getAttribute("value")); // Good evening
console.log(input.value); // Good evening
The same-origin policy is a policy that prevents JavaScript from making requests across domain boundaries. An origin is defined as a combination of URI scheme, hostname, and port number. If you enable this policy then it prevents a malicious script on one page from obtaining access to sensitive data on another web page using Document Object Model(DOM).
Void(0) is used to prevent the page from refreshing. This will be helpful to eliminate the unwanted side-effect, because it will return the undefined primitive value. It is commonly used for HTML documents that use href="JavaScript:Void(0);" within an <a>
element. i.e, when you click a link, the browser loads a new page or refreshes the same page. But this behavior will be prevented using this expression.
For example, the below link notify the message without reloading the page
<a href="JavaScript:void(0);" onclick="alert('Well done!')">
Click Me!
</a>
JavaScript is an interpreted language, not a compiled language. An interpreter in the browser reads over the JavaScript code, interprets each line, and runs it. Nowadays modern browsers use a technology known as Just-In-Time (JIT) compilation, which compiles JavaScript to executable bytecode just as it is about to run.
Yes, JavaScript is a case sensitive language. The language keywords, variables, function & object names, and any other identifiers must always be typed with a consistent capitalization of letters.
No, they are entirely two different programming languages and have nothing to do with each other. But both of them are Object Oriented Programming languages and like many other languages, they follow similar syntax for basic features(if, else, for, switch, break, continue etc).
Events are "things" that happen to HTML elements. When JavaScript is used in HTML pages, JavaScript can react
on these events. Some of the examples of HTML events are,
Let's describe the behavior of click event for button element,
<!doctype html>
<html>
<head>
<script>
function greeting() {
alert('Hello! Good morning');
}
</script>
</head>
<body>
<button type="button" onclick="greeting()">Click me</button>
</body>
</html>
JavaScript was created by Brendan Eich in 1995 during his time at Netscape Communications. Initially it was developed under the name Mocha
, but later the language was officially called LiveScript
when it first shipped in beta releases of Netscape.
The preventDefault() method cancels the event if it is cancelable, meaning that the default action or behaviour that belongs to the event will not occur. For example, prevent form submission when clicking on submit button and prevent opening the page URL when clicking on hyperlink are some common use cases.
document
.getElementById("link")
.addEventListener("click", function (event) {
event.preventDefault();
});
Note: Remember that not all events are cancelable.
The stopPropagation method is used to stop the event from bubbling up the event chain. For example, the below nested divs with stopPropagation method prevents default event propagation when clicking on nested div(Div1)
<p>Click DIV1 Element</p>
<div onclick="secondFunc()">DIV 2
<div onclick="firstFunc(event)">DIV 1</div>
</div>
<script>
function firstFunc(event) {
alert("DIV 1");
event.stopPropagation();
}
function secondFunc() {
alert("DIV 2");
}
</script>
The return false statement in event handlers performs the below steps,
First it stops the browser's default action or behaviour.
It prevents the event from propagating the DOM
Stops callback execution and returns immediately when called.
The Browser Object Model (BOM) allows JavaScript to "talk to" the browser. It consists of the objects navigator, history, screen, location and document which are children of the window. The Browser Object Model is not standardized and can change based on different browsers.
The setTimeout() method is used to call a function or evaluate an expression after a specified number of milliseconds. For example, let's log a message after 2 seconds using setTimeout method,
setTimeout(function () {
console.log("Good morning");
}, 2000);
The setInterval() method is used to call a function or evaluate an expression at specified intervals (in milliseconds). For example, let's log a message after 2 seconds using setInterval method,
setInterval(function () {
console.log("Good morning");
}, 2000);
JavaScript is a single-threaded language. Because the language specification does not allow the programmer to write code so that the interpreter can run parts of it in parallel in multiple threads or processes. Whereas languages like java, go, C++ can make multi-threaded and multi-process programs.
Event delegation is a technique for listening to events where you delegate a parent element as the listener for all of the events that happen inside it.
For example, if you wanted to detect field changes in inside a specific form, you can use event delegation technique,
var form = document.querySelector("#registration-form");
// Listen for changes to fields inside the form
form.addEventListener(
"input",
function (event) {
// Log the field that was changed
console.log(event.target);
},
false
);
ECMAScript is the scripting language that forms the basis of JavaScript. ECMAScript standardized by the ECMA International standards organization in the ECMA-262 and ECMA-402 specifications. The first edition of ECMAScript was released in 1997.
JSON (JavaScript Object Notation) is a lightweight format that is used for data interchanging. It is based on a subset of JavaScript language in the way objects are built in JavaScript.
Below are the list of syntax rules of JSON
The data is in name/value pairs
The data is separated by commas
Curly braces hold objects
Square brackets hold arrays
When sending data to a web server, the data has to be in a string format. You can achieve this by converting JSON object into a string using stringify() method.
var userJSON = { name: "John", age: 31 };
var userString = JSON.stringify(userJSON);
console.log(userString); //"{"name":"John","age":31}"
When receiving the data from a web server, the data is always in a string format. But you can convert this string value to a javascript object using parse() method.
var userString = '{"name":"John","age":31}';
var userJSON = JSON.parse(userString);
console.log(userJSON); // {name: "John", age: 31}
When exchanging data between a browser and a server, the data can only be text. Since JSON is text only, it can easily be sent to and from a server, and used as a data format by any programming language.
Progressive web applications (PWAs) are a type of mobile app delivered through the web, built using common web technologies including HTML, CSS and JavaScript. These PWAs are deployed to servers, accessible through URLs, and indexed by search engines.
The clearTimeout() function is used in javascript to clear the timeout which has been set by setTimeout()function before that. i.e, The return value of setTimeout() function is stored in a variable and it’s passed into the clearTimeout() function to clear the timer.
For example, the below setTimeout method is used to display the message after 3 seconds. This timeout can be cleared by the clearTimeout() method.
<script>
var msg;
function greeting() {
alert('Good morning');
}
function start() {
msg =setTimeout(greeting, 3000);
}
function stop() {
clearTimeout(msg);
}
</script>
The clearInterval() function is used in javascript to clear the interval which has been set by setInterval() function. i.e, The return value returned by setInterval() function is stored in a variable and it’s passed into the clearInterval() function to clear the interval.
For example, the below setInterval method is used to display the message for every 3 seconds. This interval can be cleared by the clearInterval() method.
<script>
var msg;
function greeting() {
alert('Good morning');
}
function start() {
msg = setInterval(greeting, 3000);
}
function stop() {
clearInterval(msg);
}
</script>
In vanilla javascript, you can redirect to a new page using the location
property of window object. The syntax would be as follows,
function redirect() {
window.location.href = "newPage.html";
}
There are 3 possible ways to check whether a string contains a substring or not,
String.prototype.includes
method to test a string contains a substringvar mainString = "hello",
subString = "hell";
mainString.includes(subString);
String.prototype.indexOf
which returns the index of a substring. If the index value is not equal to -1 then it means the substring exists in the main string.var mainString = "hello",
subString = "hell";
mainString.indexOf(subString) !== -1;
RegExp.test
), which allows for testing for against regular expressionsvar mainString = "hello",
regex = /hell/;
regex.test(mainString);
You can validate an email in javascript using regular expressions. It is recommended to do validations on the server side instead of the client side. Because the javascript can be disabled on the client side.
function validateEmail(email) {
var re =
/^(([^<>()\[\]\\.,;:\s@"]+(\.[^<>()\[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/;
return re.test(String(email).toLowerCase());
}
The above regular expression accepts unicode characters.
You can use window.location.href
expression to get the current url path and you can use the same expression for updating the URL too. You can also use document.URL
for read-only purposes but this solution has issues in FF.
console.log("location.href", window.location.href); // Returns full URL
The below Location
object properties can be used to access URL components of the page,
href - The entire URL
protocol - The protocol of the URL
host - The hostname and port of the URL
hostname - The hostname of the URL
port - The port number in the URL
pathname - The path name of the URL
search - The query portion of the URL
hash - The anchor portion of the URL
You can use URLSearchParams to get query string values in javascript. Let's see an example to get the client code value from URL query string,
const urlParams = new URLSearchParams(window.location.search);
const clientCode = urlParams.get("clientCode");
You can check whether a key exists in an object or not using three approaches,
"key" in obj;
and If you want to check if a key doesn't exist, remember to use parenthesis,
!("key" in obj);
hasOwnProperty
to particularly test for properties of the object instance (and not inherited properties)obj.hasOwnProperty("key"); // true
const user = {
name: "John",
};
console.log(user.name !== undefined); // true
console.log(user.nickName !== undefined); // false
You can use the for-in
loop to loop through javascript object. You can also make sure that the key you get is an actual property of an object, and doesn't come from the prototype using hasOwnProperty
method.
var object = {
k1: "value1",
k2: "value2",
k3: "value3",
};
for (var key in object) {
if (object.hasOwnProperty(key)) {
console.log(key + " -> " + object[key]); // k1 -> value1 ...
}
}
There are different solutions based on ECMAScript versions
Object.entries(obj).length === 0 && obj.constructor === Object; // Since date object length is 0, you need to check constructor check as well
Object.keys(obj).length === 0 && obj.constructor === Object; // Since date object length is 0, you need to check constructor check as well
function isEmpty(obj) {
for (var prop in obj) {
if (obj.hasOwnProperty(prop)) {
return false;
}
}
return JSON.stringify(obj) === JSON.stringify({});
}
The arguments object is an Array-like object accessible inside functions that contains the values of the arguments passed to that function. For example, let's see how to use arguments object inside sum function,
function sum() {
var total = 0;
for (var i = 0, len = arguments.length; i < len; ++i) {
total += arguments[i];
}
return total;
}
sum(1, 2, 3); // returns 6
Note: You can't apply array methods on arguments object. But you can convert into a regular array as below.
var argsArray = Array.prototype.slice.call(arguments);
You can create a function which uses a chain of string methods such as charAt, toUpperCase and slice methods to generate a string with the first letter in uppercase.
function capitalizeFirstLetter(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
}
The for-loop is a commonly used iteration syntax in javascript. It has both pros and cons
Too verbose
Imperative
You might face one-by-off errors
You can use new Date()
to generate a new Date object containing the current date and time. For example, let's display the current date in mm/dd/yyyy
var today = new Date();
var dd = String(today.getDate()).padStart(2, "0");
var mm = String(today.getMonth() + 1).padStart(2, "0"); //January is 0!
var yyyy = today.getFullYear();
today = mm + "/" + dd + "/" + yyyy;
document.write(today);
You need to use date.getTime() method to compare date values instead of comparison operators (==, !=, ===, and !== operators)
var d1 = new Date();
var d2 = new Date(d1);
console.log(d1.getTime() === d2.getTime()); //True
console.log(d1 === d2); // False
You can use ECMAScript 6's String.prototype.startsWith()
method to check if a string starts with another string or not. But it is not yet supported in all browsers. Let's see an example to see this usage,
"Good morning".startsWith("Good"); // true
"Good morning".startsWith("morning"); // false
JavaScript provided a trim method on string types to trim any whitespaces present at the beginning or ending of the string.
" Hello World ".trim(); //Hello World
If your browser(<IE9) doesn't support this method then you can use below polyfill.
if (!String.prototype.trim) {
(function () {
// Make sure we trim BOM and NBSP
var rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g;
String.prototype.trim = function () {
return this.replace(rtrim, "");
};
})();
}
There are two possible solutions to add new properties to an object. Let's take a simple object to explain these solutions.
var object = {
key1: value1,
key2: value2,
};
object.key3 = "value3";
obj["key3"] = "value3";
No,that's not a special operator. But it is a combination of 2 standard operators one after the other,
At first, the value decremented by one and then tested to see if it is equal to zero or not for determining the truthy/falsy value.
You can use the logical or operator ||
in an assignment expression to provide a default value. The syntax looks like as below,
var a = b || c;
As per the above expression, variable 'a 'will get the value of 'c' only if 'b' is falsy (if is null, false, undefined, 0, empty string, or NaN), otherwise 'a' will get the value of 'b'.
You can define multiline string literals using the '\' character followed by line terminator.
var str =
"This is a \
very lengthy \
sentence!";
But if you have a space after the '\' character, the code will look exactly the same, but it will raise a SyntaxError.
An application shell (or app shell) architecture is one way to build a Progressive Web App that reliably and instantly loads on your users' screens, similar to what you see in native applications. It is useful for getting some initial HTML to the screen fast without a network.
Yes, We can define properties for functions because functions are also objects.
fn = function (x) {
//Function code goes here
};
fn.name = "John";
fn.profile = function (y) {
//Profile code goes here
};
You can use function.length
syntax to find the number of parameters expected by a function. Let's take an example of sum
function to calculate the sum of numbers,
function sum(num1, num2, num3, num4) {
return num1 + num2 + num3 + num4;
}
sum.length; // 4 is the number of parameters expected.
A polyfill is a piece of JS code used to provide modern functionality on older browsers that do not natively support it. For example, Silverlight plugin polyfill can be used to mimic the functionality of an HTML Canvas element on Microsoft Internet Explorer 7.
The break statement is used to "jump out" of a loop. i.e, It breaks the loop and continues executing the code after the loop.
for (i = 0; i < 10; i++) {
if (i === 5) {
break;
}
text += "Number: " + i + "<br>";
}
The continue statement is used to "jump over" one iteration in the loop. i.e, It breaks one iteration (in the loop), if a specified condition occurs, and continues with the next iteration in the loop.
for (i = 0; i < 10; i++) {
if (i === 5) {
continue;
}
text += "Number: " + i + "<br>";
}
The label statement allows us to name loops and blocks in JavaScript. We can then use these labels to refer back to the code later. For example, the below code with labels avoids printing the numbers when they are same,
var i, j;
loop1: for (i = 0; i < 3; i++) {
loop2: for (j = 0; j < 3; j++) {
if (i === j) {
continue loop1;
}
console.log("i = " + i + ", j = " + j);
}
}
// Output is:
// "i = 1, j = 0"
// "i = 2, j = 0"
// "i = 2, j = 1"
It is recommended to keep all declarations at the top of each script or function. The benefits of doing this are,
Gives cleaner code
It provides a single place to look for local variables
Easy to avoid unwanted global variables
It reduces the possibility of unwanted re-declarations
It is recommended to initialize variables because of the below benefits,
It gives cleaner code
It provides a single place to initialize variables
Avoid undefined values in the code
It is recommended to avoid creating new objects using new Object()
. Instead you can initialize values based on it's type to create the objects.
You can define them as an example,
var v1 = {};
var v2 = "";
var v3 = 0;
var v4 = false;
var v5 = [];
var v6 = /()/;
var v7 = function () {};
JSON arrays are written inside square brackets and arrays contain javascript objects. For example, the JSON array of users would be as below,
"users":[
{"firstName":"John", "lastName":"Abrahm"},
{"firstName":"Anna", "lastName":"Smith"},
{"firstName":"Shane", "lastName":"Warn"}
]
You can use Math.random() with Math.floor() to return random integers. For example, if you want generate random integers between 1 to 10, the multiplication factor should be 10,
Math.floor(Math.random() * 10) + 1; // returns a random integer from 1 to 10
Math.floor(Math.random() * 100) + 1; // returns a random integer from 1 to 100
Note: Math.random() returns a random number between 0 (inclusive), and 1 (exclusive)
Yes, you can create a proper random function to return a random number between min and max (both included)
function randomInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
randomInteger(1, 100); // returns a random integer from 1 to 100
randomInteger(1, 1000); // returns a random integer from 1 to 1000
Tree shaking is a form of dead code elimination. It means that unused modules will not be included in the bundle during the build process and for that it relies on the static structure of ES2015 module syntax,( i.e. import and export). Initially this has been popularized by the ES2015 module bundler rollup
.
Tree Shaking can significantly reduce the code size in any application. i.e, The less code we send over the wire the more performant the application will be. For example, if we just want to create a “Hello World” Application using SPA frameworks then it will take around a few MBs, but by tree shaking it can bring down the size to just a few hundred KBs. Tree shaking is implemented in Rollup and Webpack bundlers.
No, it allows arbitrary code to be run which causes a security problem. As we know that the eval() function is used to run text as code. In most of the cases, it should not be necessary to use it.
A regular expression is a sequence of characters that forms a search pattern. You can use this search pattern for searching data in a text. These can be used to perform all types of text search and text replace operations. Let's see the syntax format now,
/pattern/modifiers;
For example, the regular expression or search pattern with case-insensitive username would be,
/John/i;
Regular Expressions has two string methods: search() and replace(). The search() method uses an expression to search for a match, and returns the position of the match.
var msg = "Hello John";
var n = msg.search(/John/i); // 6
The replace() method is used to return a modified string where the pattern is replaced.
var msg = "Hello John";
var n = msg.replace(/John/i, "Buttler"); // Hello Buttler
Modifiers can be used to perform case-insensitive and global searches. Let's list down some of the modifiers,
Modifier | Description |
---|---|
i | Perform case-insensitive matching |
g | Perform a global match rather than stops at first match |
m | Perform multiline matching |
Let's take an example of global modifier,
var text = "Learn JS one by one";
var pattern = /one/g;
var result = text.match(pattern); // one,one
Regular Expressions provide a group of patterns in order to match characters. Basically they are categorized into 3 types,
n+: Used to find matches for any string that contains at least one n
n*: Used to find matches for any string that contains zero or more occurrences of n
n?: Used to find matches for any string that contains zero or one occurrences of n
RegExp object is a regular expression object with predefined properties and methods. Let's see the simple usage of RegExp object,
var regexp = new RegExp("\\w+");
console.log(regexp);
// expected output: /\w+/
You can use the test() method of regular expression in order to search a string for a pattern, and return true or false depending on the result.
var pattern = /you/;
console.log(pattern.test("How are you?")); //true
The purpose of exec method is similar to test method but it executes a search for a match in a specified string and returns a result array, or null instead of returning true/false.
var pattern = /you/;
console.log(pattern.exec("How are you?")); //["you", index: 8, input: "How are you?", groups: undefined]
You can change inline style or classname of a HTML element using javascript
document.getElementById("title").style.fontSize = "30px";
document.getElementById("title").className = "custom-title";
The output is going to be 33
. Since 1
and 2
are numeric values, the result of the first two digits is going to be a numeric value 3
. The next digit is a string type value because of that the addition of numeric value 3
and string type value 3
is just going to be a concatenation value 33
.
The debugger statement invokes any available debugging functionality, such as setting a breakpoint. If no debugging functionality is available, this statement has no effect. For example, in the below function a debugger statement has been inserted. So execution is paused at the debugger statement just like a breakpoint in the script source.
function getProfile() {
// code goes here
debugger;
// code goes here
}
You can set breakpoints in the javascript code once the debugger statement is executed and the debugger window pops up. At each breakpoint, javascript will stop executing, and let you examine the JavaScript values. After examining values, you can resume the execution of code using the play button.
No, you cannot use the reserved words as variables, labels, object or function names. Let's see one simple example,
var else = "hello"; // Uncaught SyntaxError: Unexpected token else
You can use regex which returns a true or false value depending on whether or not the user is browsing with a mobile.
window.mobilecheck = function () {
var mobileCheck = false;
(function (a) {
if (
/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(
a
) ||
/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(
a.substr(0, 4)
)
)
mobileCheck = true;
})(navigator.userAgent || navigator.vendor || window.opera);
return mobileCheck;
};
You can detect mobile browsers by simply running through a list of devices and checking if the useragent matches anything. This is an alternative solution for RegExp usage,
function detectmob() {
if (
navigator.userAgent.match(/Android/i) ||
navigator.userAgent.match(/webOS/i) ||
navigator.userAgent.match(/iPhone/i) ||
navigator.userAgent.match(/iPad/i) ||
navigator.userAgent.match(/iPod/i) ||
navigator.userAgent.match(/BlackBerry/i) ||
navigator.userAgent.match(/Windows Phone/i)
) {
return true;
} else {
return false;
}
}
You can programmatically get the image and check the dimensions(width and height) using Javascript.
var img = new Image();
img.onload = function () {
console.log(this.width + "x" + this.height);
};
img.src = "http://www.google.com/intl/en_ALL/images/logo.gif";
Browsers provide an XMLHttpRequest object which can be used to make synchronous HTTP requests from JavaScript
function httpGet(theUrl) {
var xmlHttpReq = new XMLHttpRequest();
xmlHttpReq.open("GET", theUrl, false); // false for synchronous request
xmlHttpReq.send(null);
return xmlHttpReq.responseText;
}
Browsers provide an XMLHttpRequest object which can be used to make asynchronous HTTP requests from JavaScript by passing the 3rd parameter as true.
function httpGetAsync(theUrl, callback) {
var xmlHttpReq = new XMLHttpRequest();
xmlHttpReq.onreadystatechange = function () {
if (xmlHttpReq.readyState == 4 && xmlHttpReq.status == 200)
callback(xmlHttpReq.responseText);
};
xmlHttp.open("GET", theUrl, true); // true for asynchronous
xmlHttp.send(null);
}
You can use the toLocaleString() method to convert dates in one timezone to another. For example, let's convert current date to British English timezone as below,
console.log(event.toLocaleString("en-GB", { timeZone: "UTC" })); //29/06/2019, 09:56:00
You can use innerWidth, innerHeight, clientWidth, clientHeight properties of windows, document element and document body objects to find the size of a window. Let's use them combination of these properties to calculate the size of a window or document,
var width =
window.innerWidth ||
document.documentElement.clientWidth ||
document.body.clientWidth;
var height =
window.innerHeight ||
document.documentElement.clientHeight ||
document.body.clientHeight;
The conditional (ternary) operator is the only JavaScript operator that takes three operands which acts as a shortcut for if statements.
var isAuthenticated = false;
console.log(
isAuthenticated ? "Hello, welcome" : "Sorry, you are not authenticated"
); //Sorry, you are not authenticated
Yes, you can apply chaining on conditional operators similar to if … else if … else if … else chain. The syntax is going to be as below,
function traceValue(someParam) {
return condition1
? value1
: condition2
? value2
: condition3
? value3
: value4;
}
// The above conditional operator is equivalent to:
function traceValue(someParam) {
if (condition1) {
return value1;
} else if (condition2) {
return value2;
} else if (condition3) {
return value3;
} else {
return value4;
}
}
You can execute javascript after page load in many different ways,
window.onload = function ...
document.onload = function ...
<body onload="script();">
The __proto__
object is the actual object that is used in the lookup chain to resolve methods, etc. Whereas prototype
is the object that is used to build __proto__
when you create an object with new.
new Employee().__proto__ === Employee.prototype;
new Employee().prototype === undefined;
There are few more differences,
feature | Prototype | proto |
---|---|---|
Access | All the function constructors have prototype properties. | All the objects have __proto__ property |
Purpose | Used to reduce memory wastage with a single copy of function | Used in lookup chain to resolve methods, constructors etc. |
ECMAScript | Introduced in ES6 | Introduced in ES5 |
Usage | Frequently used | Rarely used |
It is recommended to use semicolons after every statement in JavaScript. For example, in the below case it throws an error ".. is not a function" at runtime due to missing semicolon.
// define a function
var fn = (function () {
//...
})(
// semicolon missing at this line
// then execute some code inside a closure
function () {
//...
}
)();
and it will be interpreted as
var fn = (function () {
//...
})(function () {
//...
})();
In this case, we are passing the second function as an argument to the first function and then trying to call the result of the first function call as a function. Hence, the second function will fail with a "... is not a function" error at runtime.
The freeze() method is used to freeze an object. Freezing an object does not allow adding new properties to an object,prevents from removing and prevents changing the enumerability, configurability, or writability of existing properties. i.e, It returns the passed object and does not create a frozen copy.
const obj = {
prop: 100,
};
Object.freeze(obj);
obj.prop = 200; // Throws an error in strict mode
console.log(obj.prop); //100
Remember freezing is only applied to the top-level properties in objects but not for nested objects. For example, let's try to freeze user object which has employment details as nested object and observe that details have been changed.
const user = {
name: "John",
employment: {
department: "IT",
},
};
Object.freeze(user);
user.employment.department = "HR";
Note: It causes a TypeError if the argument passed is not an object.
Below are the main benefits of using freeze method,
It is used for freezing objects and arrays.
It is used to make an object immutable.
In the Object-oriented paradigm, an existing API contains certain elements that are not intended to be extended, modified, or re-used outside of their current context. Hence it works as the final
keyword which is used in various languages.
You can use navigator object to detect a browser language preference as below,
var language =
(navigator.languages && navigator.languages[0]) || // Chrome / Firefox
navigator.language || // All browsers
navigator.userLanguage; // IE <= 10
console.log(language);
Title case means that the first letter of each word is capitalized. You can convert a string to title case using the below function,
function toTitleCase(str) {
return str.replace(/\w\S*/g, function (txt) {
return txt.charAt(0).toUpperCase() + txt.substring(1).toLowerCase();
});
}
toTitleCase("good morning john"); // Good Morning John
You can use the <noscript>
tag to detect javascript disabled or not. The code block inside <noscript>
gets executed when JavaScript is disabled, and is typically used to display alternative content when the page generated in JavaScript.
<script type="javascript">
// JS related code goes here
</script>
<noscript>
<a href="next_page.html?noJS=true">JavaScript is disabled in the page. Please click Next Page</a>
</noscript>
An operator is capable of manipulating(mathematical and logical computations) a certain value or operand. There are various operators supported by JavaScript as below,
Arithmetic Operators: Includes + (Addition),– (Subtraction), * (Multiplication), / (Division), % (Modulus), + + (Increment) and – – (Decrement)
Comparison Operators: Includes = =(Equal),!= (Not Equal), ===(Equal with type), > (Greater than),> = (Greater than or Equal to),< (Less than),<= (Less than or Equal to)
Logical Operators: Includes &&(Logical AND),||(Logical OR),!(Logical NOT)
Assignment Operators: Includes = (Assignment Operator), += (Add and Assignment Operator), – = (Subtract and Assignment Operator), *= (Multiply and Assignment), /= (Divide and Assignment), %= (Modules and Assignment)
Ternary Operators: It includes conditional(: ?) Operator
typeof Operator: It uses to find type of variable. The syntax looks like typeof variable
Rest parameter is an improved way to handle function parameters which allows us to represent an indefinite number of arguments as an array. The syntax would be as below,
function f(a, b, ...theArgs) {
// ...
}
For example, let's take a sum example to calculate on dynamic number of parameters,
function sum(...args) {
let total = 0;
for (const i of args) {
total += i;
}
return total;
}
console.log(sum(1, 2)); //3
console.log(sum(1, 2, 3)); //6
console.log(sum(1, 2, 3, 4)); //13
console.log(sum(1, 2, 3, 4, 5)); //15
Note: Rest parameter is added in ES2015 or ES6
The rest parameter should be the last argument, as its job is to collect all the remaining arguments into an array. For example, if you define a function like below it doesn’t make any sense and will throw an error.
function someFunc(a,…b,c){
//You code goes here
return;
}
Below are the list of bitwise logical operators used in JavaScript
Bitwise AND ( & )
Bitwise OR ( | )
Bitwise XOR ( ^ )
Bitwise NOT ( ~ )
Left Shift ( << )
Sign Propagating Right Shift ( >> )
Zero fill Right Shift ( >>> )
Spread operator allows iterables( arrays / objects / strings ) to be expanded into single arguments/elements. Let's take an example to see this behavior,
function calculateSum(x, y, z) {
return x + y + z;
}
const numbers = [1, 2, 3];
console.log(calculateSum(...numbers)); // 6
Object.isFrozen() method is used to determine if an object is frozen or not.An object is frozen if all of the below conditions hold true,
const object = {
property: "Welcome JS world",
};
Object.freeze(object);
console.log(Object.isFrozen(object));
The Object.is() method determines whether two values are the same value. For example, the usage with different types of values would be,
Object.is("hello", "hello"); // true
Object.is(window, window); // true
Object.is([], []); // false
Two values are the same if one of the following holds:
both undefined
both null
both true or both false
both strings of the same length with the same characters in the same order
both the same object (means both object have same reference)
both numbers and both +0 both -0 both NaN both non-zero and both not NaN and both have the same value.
Some of the applications of Object's is
method are follows,
It is used for comparison of two strings.
It is used for comparison of two numbers.
It is used for comparing the polarity of two numbers.
It is used for comparison of two objects.
You can use the Object.assign() method which is used to copy the values and properties from one or more source objects to a target object. It returns the target object which has properties and values copied from the source objects. The syntax would be as below,
Object.assign(target, ...sources);
Let's take example with one source and one target object,
const target = { a: 1, b: 2 };
const source = { b: 3, c: 4 };
const returnedTarget = Object.assign(target, source);
console.log(target); // { a: 1, b: 3, c: 4 }
console.log(returnedTarget); // { a: 1, b: 3, c: 4 }
As observed in the above code, there is a common property(b
) from source to target so it's value has been overwritten.
Below are the some of main applications of Object.assign() method,
It is used for cloning an object.
It is used to merge objects with the same properties.
The Proxy object is used to define custom behavior for fundamental operations such as property lookup, assignment, enumeration, function invocation, etc. The syntax would be as follows,
var p = new Proxy(target, handler);
Let's take an example of proxy object,
var handler = {
get: function (obj, prop) {
return prop in obj ? obj[prop] : 100;
},
};
var p = new Proxy({}, handler);
p.a = 10;
p.b = null;
console.log(p.a, p.b); // 10, null
console.log("c" in p, p.c); // false, 100
In the above code, it uses get
handler which define the behavior of the proxy when an operation is performed on it
The Object.seal() method is used to seal an object, by preventing new properties from being added to it and marking all existing properties as non-configurable. But values of present properties can still be changed as long as they are writable. Let's see the below example to understand more about seal() method
const object = {
property: "Welcome JS world",
};
Object.seal(object);
object.property = "Welcome to object world";
console.log(Object.isSealed(object)); // true
delete object.property; // You cannot delete when sealed
console.log(object.property); //Welcome to object world
Below are the main applications of Object.seal() method,
It is used for sealing objects and arrays.
It is used to make an object immutable.
If an object is frozen using the Object.freeze() method then its properties become immutable and no changes can be made in them whereas if an object is sealed using the Object.seal() method then the changes can be made in the existing properties of the object.
The Object.isSealed() method is used to determine if an object is sealed or not. An object is sealed if all of the below conditions hold true
const object = {
property: "Hello, Good morning",
};
Object.seal(object); // Using seal() method to seal the object
console.log(Object.isSealed(object)); // checking whether the object is sealed or not
The Object.entries() method is used to return an array of a given object's own enumerable string-keyed property [key, value] pairs, in the same order as that provided by a for...in loop. Let's see the functionality of object.entries() method in an example,
const object = {
a: "Good morning",
b: 100,
};
for (let [key, value] of Object.entries(object)) {
console.log(`${key}: ${value}`); // a: 'Good morning'
// b: 100
}
Note: The order is not guaranteed as object defined.
The Object.values() method's behavior is similar to Object.entries() method but it returns an array of values instead [key,value] pairs.
const object = {
a: "Good morning",
b: 100,
};
for (let value of Object.values(object)) {
console.log(`${value}`); // 'Good morning'
100;
}
You can use the Object.keys()
method which is used to return an array of a given object's own property names, in the same order as we get with a normal loop. For example, you can get the keys of a user object,
const user = {
name: "John",
gender: "male",
age: 40,
};
console.log(Object.keys(user)); //['name', 'gender', 'age']
The Object.create() method is used to create a new object with the specified prototype object and properties. i.e, It uses an existing object as the prototype of the newly created object. It returns a new object with the specified prototype object and properties.
const user = {
name: "John",
printInfo: function () {
console.log(`My name is ${this.name}.`);
},
};
const admin = Object.create(user);
admin.name = "Nick"; // Remember that "name" is a property set on "admin" but not on "user" object
admin.printInfo(); // My name is Nick
WeakSet is used to store a collection of weakly(weak references) held objects. The syntax would be as follows,
new WeakSet([iterable]);
Let's see the below example to explain it's behavior,
var ws = new WeakSet();
var user = {};
ws.add(user);
ws.has(user); // true
ws.delete(user); // removes user from the set
ws.has(user); // false, user has been removed
The main difference is that references to objects in Set are strong while references to objects in WeakSet are weak. i.e, An object in WeakSet can be garbage collected if there is no other reference to it. Other differences are,
Sets can store any value Whereas WeakSets can store only collections of objects
WeakSet does not have size property unlike Set
WeakSet does not have methods such as clear, keys, values, entries, forEach.
WeakSet is not iterable.
Below are the list of methods available on WeakSet,
Let's see the functionality of all the above methods in an example,
var weakSetObject = new WeakSet();
var firstObject = {};
var secondObject = {};
// add(value)
weakSetObject.add(firstObject);
weakSetObject.add(secondObject);
console.log(weakSetObject.has(firstObject)); //true
weakSetObject.delete(secondObject);
The WeakMap object is a collection of key/value pairs in which the keys are weakly referenced. In this case, keys must be objects and the values can be arbitrary values. The syntax is looking like as below,
new WeakMap([iterable]);
Let's see the below example to explain it's behavior,
var ws = new WeakMap();
var user = {};
ws.set(user);
ws.has(user); // true
ws.delete(user); // removes user from the map
ws.has(user); // false, user has been removed
The main difference is that references to key objects in Map are strong while references to key objects in WeakMap are weak. i.e, A key object in WeakMap can be garbage collected if there is no other reference to it. Other differences are,
Maps can store any key type Whereas WeakMaps can store only collections of key objects
WeakMap does not have size property unlike Map
WeakMap does not have methods such as clear, keys, values, entries, forEach.
WeakMap is not iterable.
Below are the list of methods available on WeakMap,
var weakMapObject = new WeakMap();
var firstObject = {};
var secondObject = {};
// set(key, value)
weakMapObject.set(firstObject, "John");
weakMapObject.set(secondObject, 100);
console.log(weakMapObject.has(firstObject)); //true
console.log(weakMapObject.get(firstObject)); // John
weakMapObject.delete(secondObject);
The uneval() is an inbuilt function which is used to create a string representation of the source code of an Object. It is a top-level function and is not associated with any object. Let's see the below example to know more about it's functionality,
var a = 1;
uneval(a); // returns a String containing 1
uneval(function user() {}); // returns "(function user(){})"
The uneval()
function has been deprecated. It is recommended to use toString()
for functions and JSON.toStringify()
for other cases.
function user() {}
console.log(user.toString()); // returns "(function user(){})"
The encodeURI() function is used to encode complete URI which has special characters except (, / ? : @ & = + $ #) characters.
var uri = "https://mozilla.org/?x=шеллы";
var encoded = encodeURI(uri);
console.log(encoded); // https://mozilla.org/?x=%D1%88%D0%B5%D0%BB%D0%BB%D1%8B
The decodeURI() function is used to decode a Uniform Resource Identifier (URI) previously created by encodeURI().
var uri = "https://mozilla.org/?x=шеллы";
var encoded = encodeURI(uri);
console.log(encoded); // https://mozilla.org/?x=%D1%88%D0%B5%D0%BB%D0%BB%D1%8B
try {
console.log(decodeURI(encoded)); // "https://mozilla.org/?x=шеллы"
} catch (e) {
// catches a malformed URI
console.error(e);
}
The window object provided a print() method which is used to print the contents of the current window. It opens a Print dialog box which lets you choose between various printing options. Let's see the usage of print method in an example,
<input type="button" value="Print" onclick="window.print()" />
Note: In most browsers, it will block while the print dialog is open.
The uneval
function returns the source of a given object; whereas the eval
function does the opposite, by evaluating that source code in a different memory area. Let's see an example to clarify the difference,
var msg = uneval(function greeting() {
return "Hello, Good morning";
});
var greeting = eval(msg);
greeting(); // returns "Hello, Good morning"
An anonymous function is a function without a name! Anonymous functions are commonly assigned to a variable name or used as a callback function. The syntax would be as below,
function (optionalParameters) {
//do something
}
const myFunction = function(){ //Anonymous function assigned to a variable
//do something
};
[1, 2, 3].map(function(element){ //Anonymous function used as a callback function
//do something
});
Let's see the above anonymous function in an example,
var x = function (a, b) {
return a * b;
};
var z = x(5, 10);
console.log(z); // 50
A local variable takes precedence over a global variable with the same name. Let's see this behavior in an example.
var msg = "Good morning";
function greeting() {
msg = "Good Evening";
console.log(msg); // Good Evening
}
greeting();
ECMAScript 5 introduced javascript object accessors or computed properties through getters and setters. Getters uses the get
keyword whereas Setters uses the set
keyword.
var user = {
firstName: "John",
lastName: "Abraham",
language: "en",
get lang() {
return this.language;
},
set lang(lang) {
this.language = lang;
},
};
console.log(user.lang); // getter access lang as en
user.lang = "fr";
console.log(user.lang); // setter used to set lang as fr
The Object.defineProperty() static method is used to define a new property directly on an object, or modify an existing property on an object, and returns the object. Let's see an example to know how to define property,
const newObject = {};
Object.defineProperty(newObject, "newProperty", {
value: 100,
writable: false,
});
console.log(newObject.newProperty); // 100
newObject.newProperty = 200; // It throws an error in strict mode due to writable setting
Both have similar results until unless you use classes. If you use get
the property will be defined on the prototype of the object whereas using Object.defineProperty()
the property will be defined on the instance it is applied to.
Below are the list of benefits of Getters and Setters,
They provide simpler syntax
They are used for defining computed properties, or accessors in JS.
Useful to provide equivalence relation between properties and methods
They can provide better data quality
Useful for doing things behind the scenes with the encapsulated logic.
Yes, You can use the Object.defineProperty()
method to add Getters and Setters. For example, the below counter object uses increment, decrement, add and subtract properties,
var obj = { counter: 0 };
// Define getters
Object.defineProperty(obj, "increment", {
get: function () {
this.counter++;
},
});
Object.defineProperty(obj, "decrement", {
get: function () {
this.counter--;
},
});
// Define setters
Object.defineProperty(obj, "add", {
set: function (value) {
this.counter += value;
},
});
Object.defineProperty(obj, "subtract", {
set: function (value) {
this.counter -= value;
},
});
obj.add = 10;
obj.subtract = 5;
console.log(obj.increment); //6
console.log(obj.decrement); //5
The switch case statement in JavaScript is used for decision making purposes. In a few cases, using the switch case statement is going to be more convenient than if-else statements. The syntax would be as below,
switch (expression)
{
case value1:
statement1;
break;
case value2:
statement2;
break;
.
.
case valueN:
statementN;
break;
default:
statementDefault;
}
The above multi-way branch statement provides an easy way to dispatch execution to different parts of code based on the value of the expression.
Below are the list of conventions should be taken care,
The expression can be of type either number or string.
Duplicate values are not allowed for the expression.
The default statement is optional. If the expression passed to switch does not match with any case value then the statement within default case will be executed.
The break statement is used inside the switch to terminate a statement sequence.
The break statement is optional. But if it is omitted, the execution will continue on into the next case.
A primitive data type is data that has a primitive value (which has no properties or methods). There are 7 types of primitive data types.
string
number
boolean
null
undefined
bigint
symbol
There are 3 possible ways for accessing the property of an object.
objectName.property;
objectName["property"];
objectName[expression];
JavaScript functions follow below rules for parameters,
function functionName(parameter1, parameter2, parameter3) {
console.log(parameter1); // 1
}
functionName(1);
An error object is a built in error object that provides error information when an error occurs. It has two properties: name and message. For example, the below function logs error details,
try {
greeting("Welcome");
} catch (err) {
console.log(err.name + "<br>" + err.message);
}
A SyntaxError is thrown if you try to evaluate code with a syntax error. For example, the below missing quote for the function parameter throws a syntax error
try {
eval("greeting('welcome)"); // Missing ' will produce an error
} catch (err) {
console.log(err.name);
}
There are 6 different types of error names returned from error object,
Error Name | Description |
---|---|
EvalError | An error has occurred in the eval() function |
RangeError | An error has occurred with a number "out of range" |
ReferenceError | An error due to an illegal reference |
SyntaxError | An error due to a syntax error |
TypeError | An error due to a type error |
URIError | An error due to encodeURI() |
Below are the list of statements used in an error handling,
try: This statement is used to test a block of code for errors
catch: This statement is used to handle the error
throw: This statement is used to create custom errors.
finally: This statement is used to execute code after try and catch regardless of the result.
Entry Controlled loops: In this kind of loop type, the test condition is tested before entering the loop body. For example, For Loop and While Loop comes under this category.
Exit Controlled Loops: In this kind of loop type, the test condition is tested or evaluated at the end of the loop body. i.e, the loop body will execute at least once irrespective of test condition true or false. For example, do-while loop comes under this category.
Node.js is a server-side platform built on Chrome's JavaScript runtime for easily building fast and scalable network applications. It is an event-based, non-blocking, asynchronous I/O runtime that uses Google's V8 JavaScript engine and libuv library.
The Intl object is the namespace for the ECMAScript Internationalization API, which provides language sensitive string comparison, number formatting, and date and time formatting. It provides access to several constructors and language sensitive functions.
You can use the Intl.DateTimeFormat
object which is a constructor for objects that enable language-sensitive date and time formatting. Let's see this behavior with an example,
var date = new Date(Date.UTC(2019, 07, 07, 3, 0, 0));
console.log(new Intl.DateTimeFormat("en-GB").format(date)); // 07/08/2019
console.log(new Intl.DateTimeFormat("en-AU").format(date)); // 07/08/2019
An iterator is an object which defines a sequence and a return value upon its termination. It implements the Iterator protocol with a next()
method which returns an object with two properties: value
(the next value in the sequence) and done
(which is true if the last value in the sequence has been consumed).
Synchronous iteration was introduced in ES6 and it works with below set of components,
Iterable: It is an object which can be iterated over via a method whose key is Symbol.iterator.
Iterator: It is an object returned by invoking [Symbol.iterator]()
on an iterable. This iterator object wraps each iterated element in an object and returns it via next()
method one by one.
IteratorResult: It is an object returned by next()
method. The object contains two properties; the value
property contains an iterated element and the done
property determines whether the element is the last element or not.
Let's demonstrate synchronous iteration with an array as below,
const iterable = ["one", "two", "three"];
const iterator = iterable[Symbol.iterator]();
console.log(iterator.next()); // { value: 'one', done: false }
console.log(iterator.next()); // { value: 'two', done: false }
console.log(iterator.next()); // { value: 'three', done: false }
console.log(iterator.next()); // { value: 'undefined, done: true }
The event loop is a process that continuously monitors both the call stack and the event queue and checks whether or not the call stack is empty. If the call stack is empty and there are pending events in the event queue, the event loop dequeues the event from the event queue and pushes it to the call stack. The call stack executes the event, and any additional events generated during the execution are added to the end of the event queue.
Note: The event loop allows Node.js to perform non-blocking I/O operations, even though JavaScript is single-threaded, by offloading operations to the system kernel whenever possible. Since most modern kernels are multi-threaded, they can handle multiple operations executing in the background.
Call Stack is a data structure for javascript interpreters to keep track of function calls(creates execution context) in the program. It has two major actions,
Let's take an example and it's state representation in a diagram format
function hungry() {
eatFruits();
}
function eatFruits() {
return "I'm eating fruits";
}
// Invoke the `hungry` function
hungry();
The above code processed in a call stack as below,
hungry()
function to the call stack list and execute the code.eatFruits()
function to the call stack list and execute the code.eatFruits()
function from our call stack list.hungry()
function from the call stack list since there are no items anymore.The event queue follows the queue data structure. It stores async callbacks to be added to the call stack. It is also known as the Callback Queue or Macrotask Queue.
Whenever the call stack receives an async function, it is moved into the Web API. Based on the function, Web API executes it and awaits the result. Once it is finished, it moves the callback into the event queue (the callback of the promise is moved into the microtask queue).
The event loop constantly checks whether or not the call stack is empty. Once the call stack is empty and there is a callback in the event queue, the event loop moves the callback into the call stack. But if there is a callback in the microtask queue as well, it is moved first. The microtask queue has a higher priority than the event queue.
A decorator is an expression that evaluates to a function and that takes the target, name, and decorator descriptor as arguments. Also, it optionally returns a decorator descriptor to install on the target object. Let's define admin decorator for user class at design time,
function admin(isAdmin) {
return function(target) {
target.isAdmin = isAdmin;
}
}
@admin(true)
class User() {
}
console.log(User.isAdmin); //true
@admin(false)
class User() {
}
console.log(User.isAdmin); //false
Below are the list of properties available on Intl object,
Collator: These are the objects that enable language-sensitive string comparison.
DateTimeFormat: These are the objects that enable language-sensitive date and time formatting.
ListFormat: These are the objects that enable language-sensitive list formatting.
NumberFormat: Objects that enable language-sensitive number formatting.
PluralRules: Objects that enable plural-sensitive formatting and language-specific rules for plurals.
RelativeTimeFormat: Objects that enable language-sensitive relative time formatting.
The unary(+) operator is used to convert a variable to a number.If the variable cannot be converted, it will still become a number but with the value NaN. Let's see this behavior in an action.
var x = "100";
var y = +x;
console.log(typeof x, typeof y); // string, number
var a = "Hello";
var b = +a;
console.log(typeof a, typeof b, b); // string, number, NaN
The sort() method is used to sort the elements of an array in place and returns the sorted array. The example usage would be as below,
var months = ["Aug", "Sep", "Jan", "June"];
months.sort();
console.log(months); // ["Aug", "Jan", "June", "Sep"]
The compareFunction is used to define the sort order. If omitted, the array elements are converted to strings, then sorted according to each character's Unicode code point value. Let's take an example to see the usage of compareFunction,
let numbers = [1, 2, 5, 3, 4];
numbers.sort((a, b) => b - a);
console.log(numbers); // [5, 4, 3, 2, 1]
You can use the reverse() method to reverse the elements in an array. This method is useful to sort an array in descending order. Let's see the usage of reverse() method in an example,
let numbers = [1, 2, 5, 3, 4];
numbers.sort((a, b) => b - a);
numbers.reverse();
console.log(numbers); // [1, 2, 3, 4 ,5]
You can use Math.min
and Math.max
methods on array variables to find the minimum and maximum elements within an array. Let's create two functions to find the min and max value with in an array,
var marks = [50, 20, 70, 60, 45, 30];
function findMin(arr) {
return Math.min.apply(null, arr);
}
function findMax(arr) {
return Math.max.apply(null, arr);
}
console.log(findMin(marks));
console.log(findMax(marks));
You can write functions which loop through an array comparing each value with the lowest value or highest value to find the min and max values. Let's create those functions to find min and max values,
var marks = [50, 20, 70, 60, 45, 30];
function findMin(arr) {
var length = arr.length;
var min = Infinity;
while (length--) {
if (arr[length] < min) {
min = arr[length];
}
}
return min;
}
function findMax(arr) {
var length = arr.length;
var max = -Infinity;
while (length--) {
if (arr[length] > max) {
max = arr[length];
}
}
return max;
}
console.log(findMin(marks));
console.log(findMax(marks));
The empty statement is a semicolon (;) indicating that no statement will be executed, even if JavaScript syntax requires one. Since there is no action with an empty statement you might think that it's usage is quite less, but the empty statement is occasionally useful when you want to create a loop that has an empty body. For example, you can initialize an array with zero values as below,
// Initialize an array a
for (let i = 0; i < a.length; a[i++] = 0);
You can use the import.meta
object which is a meta-property exposing context-specific meta data to a JavaScript module. It contains information about the current module, such as the module's URL. In browsers, you might get different meta data than NodeJS.
<script type="module" src="welcome-module.js"></script>;
console.log(import.meta); // { url: "file:///home/user/welcome-module.js" }
The comma operator is used to evaluate each of its operands from left to right and returns the value of the last operand. This is totally different from comma usage within arrays, objects, and function arguments and parameters. For example, the usage for numeric expressions would be as below,
var x = 1;
x = (x++, x);
console.log(x); // 2
It is normally used to include multiple expressions in a location that requires a single expression. One of the common usages of this comma operator is to supply multiple parameters in a for
loop. For example, the below for loop uses multiple expressions in a single location using comma operator,
for (var a = 0, b =10; a <= 10; a++, b--)
You can also use the comma operator in a return statement where it processes before returning.
function myFunction() {
var a = 1;
return (a += 10), a; // 11
}
TypeScript is a typed superset of JavaScript created by Microsoft that adds optional types, classes, async/await, and many other features, and compiles to plain JavaScript. Angular built entirely in TypeScript and used as a primary language. You can install it globally as
npm install -g typescript
Let's see a simple example of TypeScript usage,
function greeting(name: string): string {
return "Hello, " + name;
}
let user = "Sudheer";
console.log(greeting(user));
The greeting method allows only string type as argument.
Below are the list of differences between javascript and typescript,
feature | typescript | javascript |
---|---|---|
Language paradigm | Object oriented programming language | Scripting language |
Typing support | Supports static typing | It has dynamic typing |
Modules | Supported | Not supported |
Interface | It has interfaces concept | Doesn't support interfaces |
Optional parameters | Functions support optional parameters | No support of optional parameters for functions |
Below are some of the advantages of typescript over javascript,
TypeScript is able to find compile time errors at the development time only and it makes sures less runtime errors. Whereas javascript is an interpreted language.
TypeScript is strongly-typed or supports static typing which allows for checking type correctness at compile time. This is not available in javascript.
TypeScript compiler can compile the .ts files into ES3,ES4 and ES5 unlike ES6 features of javascript which may not be supported in some browsers.
An object initializer is an expression that describes the initialization of an Object. The syntax for this expression is represented as a comma-delimited list of zero or more pairs of property names and associated values of an object, enclosed in curly braces ({}). This is also known as literal notation. It is one of the ways to create an object.
var initObject = { a: "John", b: 50, c: {} };
console.log(initObject.a); // John
The constructor method is a special method for creating and initializing an object created within a class. If you do not specify a constructor method, a default constructor is used. The example usage of constructor would be as below,
class Employee {
constructor() {
this.name = "John";
}
}
var employeeObject = new Employee();
console.log(employeeObject.name); // John
The "constructor" in a class is a special method and it should be defined only once in a class. i.e, If you write a constructor method more than once in a class it will throw a SyntaxError
error.
class Employee {
constructor() {
this.name = "John";
}
constructor() { // Uncaught SyntaxError: A class may only have one constructor
this.age = 30;
}
}
var employeeObject = new Employee();
console.log(employeeObject.name);
You can use the super
keyword to call the constructor of a parent class. Remember that super()
must be called before using 'this' reference. Otherwise it will cause a reference error. Let's the usage of it,
class Square extends Rectangle {
constructor(length) {
super(length, length);
this.name = "Square";
}
get area() {
return this.width * this.height;
}
set area(value) {
this.area = value;
}
}
You can use the Object.getPrototypeOf(obj)
method to return the prototype of the specified object. i.e. The value of the internal prototype
property. If there are no inherited properties then null
value is returned.
const newPrototype = {};
const newObject = Object.create(newPrototype);
console.log(Object.getPrototypeOf(newObject) === newPrototype); // true
In ES5, it will throw a TypeError exception if the obj parameter isn't an object. Whereas in ES2015, the parameter will be coerced to an Object
.
// ES5
Object.getPrototypeOf("James"); // TypeError: "James" is not an object
// ES2015
Object.getPrototypeOf("James"); // String.prototype
You can use the Object.setPrototypeOf()
method that sets the prototype (i.e., the internal Prototype
property) of a specified object to another object or null. For example, if you want to set prototype of a square object to rectangle object would be as follows,
Object.setPrototypeOf(Square.prototype, Rectangle.prototype);
Object.setPrototypeOf({}, null);
The Object.isExtensible()
method is used to determine if an object is extendable or not. i.e, Whether it can have new properties added to it or not.
const newObject = {};
console.log(Object.isExtensible(newObject)); //true
Note: By default, all the objects are extendable. i.e, The new properties can be added or modified.
The Object.preventExtensions()
method is used to prevent new properties from ever being added to an object. In other words, it prevents future extensions to the object. Let's see the usage of this property,
const newObject = {};
Object.preventExtensions(newObject); // NOT extendable
try {
Object.defineProperty(newObject, "newProperty", {
// Adding new property
value: 100,
});
} catch (e) {
console.log(e); // TypeError: Cannot define property newProperty, object is not extensible
}
You can mark an object non-extensible in 3 ways,
var newObject = {};
Object.preventExtensions(newObject); // Prevent objects are non-extensible
Object.isExtensible(newObject); // false
var sealedObject = Object.seal({}); // Sealed objects are non-extensible
Object.isExtensible(sealedObject); // false
var frozenObject = Object.freeze({}); // Frozen objects are non-extensible
Object.isExtensible(frozenObject); // false
The Object.defineProperties()
method is used to define new or modify existing properties directly on an object and returning the object. Let's define multiple properties on an empty object,
const newObject = {};
Object.defineProperties(newObject, {
newProperty1: {
value: "John",
writable: true,
},
newProperty2: {},
});
The MEAN (MongoDB, Express, AngularJS, and Node.js) stack is the most popular open-source JavaScript software tech stack available for building dynamic web apps where you can write both the server-side and client-side halves of the web project entirely in JavaScript.
Obfuscation is the deliberate act of creating obfuscated javascript code(i.e, source or machine code) that is difficult for humans to understand. It is something similar to encryption, but a machine can understand the code and execute it. Let's see the below function before Obfuscation,
function greeting() {
console.log("Hello, welcome to JS world");
}
And after the code Obfuscation, it would be appeared as below,
eval(
(function (p, a, c, k, e, d) {
e = function (c) {
return c;
};
if (!"".replace(/^/, String)) {
while (c--) {
d[c] = k[c] || c;
}
k = [
function (e) {
return d[e];
},
];
e = function () {
return "\\w+";
};
c = 1;
}
while (c--) {
if (k[c]) {
p = p.replace(new RegExp("\\b" + e(c) + "\\b", "g"), k[c]);
}
}
return p;
})(
"2 1(){0.3('4, 7 6 5 8')}",
9,
9,
"console|greeting|function|log|Hello|JS|to|welcome|world".split("|"),
0,
{}
)
);
Below are the few reasons for Obfuscation,
The Code size will be reduced. So data transfers between server and client will be fast.
It hides the business logic from outside world and protects the code from others
Reverse engineering is highly difficult
The download time will be reduced
Minification is the process of removing all unnecessary characters(empty spaces are removed) and variables will be renamed without changing it's functionality. It is also a type of obfuscation .
Normally it is recommended to use minification for heavy traffic and intensive requirements of resources. It reduces file sizes with below benefits,
Decreases loading times of a web page
Saves bandwidth usages
Below are the main differences between Obfuscation and Encryption,
Feature | Obfuscation | Encryption |
---|---|---|
Definition | Changing the form of any data in any other form | Changing the form of information to an unreadable format by using a key |
A key to decode | It can be decoded without any key | It is required |
Target data format | It will be converted to a complex form | Converted into an unreadable format |
There are many online/offline tools to minify the javascript files,
Google's Closure Compiler
UglifyJS2
jsmin
javascript-minifier.com/
prettydiff.com
JavaScript can be used to perform HTML form validation. For example, if the form field is empty, the function needs to notify, and return false, to prevent the form being submitted. Lets' perform user login in an html form,
<form name="myForm" onsubmit="return validateForm()" method="post">
User name: <input type="text" name="uname" />
<input type="submit" value="Submit" />
</form>
And the validation on user login is below,
function validateForm() {
var x = document.forms["myForm"]["uname"].value;
if (x == "") {
alert("The username shouldn't be empty");
return false;
}
}
You can perform HTML form validation automatically without using javascript. The validation enabled by applying the required
attribute to prevent form submission when the input is empty.
<form method="post">
<input type="text" name="uname" required />
<input type="submit" value="Submit" />
</form>
Note: Automatic form validation does not work in Internet Explorer 9 or earlier.
The below DOM methods are available for constraint validation on an invalid input,
function myFunction() {
var userName = document.getElementById("uname");
if (!userName.checkValidity()) {
document.getElementById("message").innerHTML =
userName.validationMessage;
} else {
document.getElementById("message").innerHTML =
"Entered a valid username";
}
}
Below are the list of some of the constraint validation DOM properties available,
validity: It provides a list of boolean properties related to the validity of an input element.
validationMessage: It displays the message when the validity is false.
willValidate: It indicates if an input element will be validated or not.
The validity property of an input element provides a set of properties related to the validity of data.
customError: It returns true, if a custom validity message is set.
patternMismatch: It returns true, if an element's value does not match its pattern attribute.
rangeOverflow: It returns true, if an element's value is greater than its max attribute.
rangeUnderflow: It returns true, if an element's value is less than its min attribute.
stepMismatch: It returns true, if an element's value is invalid according to step attribute.
tooLong: It returns true, if an element's value exceeds its maxLength attribute.
typeMismatch: It returns true, if an element's value is invalid according to type attribute.
valueMissing: It returns true, if an element with a required attribute has no value.
valid: It returns true, if an element's value is valid.
If an element's value is greater than its max attribute then rangeOverflow property returns true. For example, the below form submission throws an error if the value is more than 100,
<input id="age" type="number" max="100" />
<button onclick="myOverflowFunction()">OK</button>
function myOverflowFunction() {
if (document.getElementById("age").validity.rangeOverflow) {
alert("The mentioned age is not allowed");
}
}
No, javascript does not natively support enums. But there are different kinds of solutions to simulate them even though they may not provide exact equivalents. For example, you can use freeze or seal on object,
var DaysEnum = Object.freeze({"monday":1, "tuesday":2, "wednesday":3, ...})
An enum is a type restricting variables to one value from a predefined set of constants. JavaScript has no enums but typescript provides built-in enum support.
enum Color {
RED, GREEN, BLUE
}
You can use the Object.getOwnPropertyNames()
method which returns an array of all properties found directly in a given object. Let's the usage of it in an example,
const newObject = {
a: 1,
b: 2,
c: 3,
};
console.log(Object.getOwnPropertyNames(newObject));
["a", "b", "c"];
You can use the Object.getOwnPropertyDescriptors()
method which returns all own property descriptors of a given object. The example usage of this method is below,
const newObject = {
a: 1,
b: 2,
c: 3,
};
const descriptorsObject = Object.getOwnPropertyDescriptors(newObject);
console.log(descriptorsObject.a.writable); //true
console.log(descriptorsObject.a.configurable); //true
console.log(descriptorsObject.a.enumerable); //true
console.log(descriptorsObject.a.value); // 1
A property descriptor is a record which has the following attributes
value: The value associated with the property
writable: Determines whether the value associated with the property can be changed or not
configurable: Returns true if the type of this property descriptor can be changed and if the property can be deleted from the corresponding object.
enumerable: Determines whether the property appears during enumeration of the properties on the corresponding object or not.
set: A function which serves as a setter for the property
get: A function which serves as a getter for the property
The extends
keyword is used in class declarations/expressions to create a class which is a child of another class. It can be used to subclass custom classes as well as built-in objects. The syntax would be as below,
class ChildClass extends ParentClass { ... }
Let's take an example of Square subclass from Polygon parent class,
class Square extends Rectangle {
constructor(length) {
super(length, length);
this.name = "Square";
}
get area() {
return this.width * this.height;
}
set area(value) {
this.area = value;
}
}
The window.location.href
property will be helpful to modify the url but it reloads the page. HTML5 introduced the history.pushState()
and history.replaceState()
methods, which allow you to add and modify history entries, respectively. For example, you can use pushState as below,
window.history.pushState("page2", "Title", "/page2.html");
The Array#includes()
method is used to determine whether an array includes a particular value among its entries by returning either true or false. Let's see an example to find an element(numeric and string) within an array.
var numericArray = [1, 2, 3, 4];
console.log(numericArray.includes(3)); // true
var stringArray = ["green", "yellow", "blue"];
console.log(stringArray.includes("blue")); //true
You can use length and every method of arrays to compare two scalar(compared directly using ===) arrays. The combination of these expressions can give the expected result,
const arrayFirst = [1, 2, 3, 4, 5];
const arraySecond = [1, 2, 3, 4, 5];
console.log(
arrayFirst.length === arraySecond.length &&
arrayFirst.every((value, index) => value === arraySecond[index])
); // true
If you would like to compare arrays irrespective of order then you should sort them before,
const arrayFirst = [2, 3, 1, 4, 5];
const arraySecond = [1, 2, 3, 4, 5];
console.log(
arrayFirst.length === arraySecond.length &&
arrayFirst.sort().every((value, index) => value === arraySecond[index])
); //true
The new URL()
object accepts the url string and searchParams
property of this object can be used to access the get parameters. Remember that you may need to use polyfill or window.location
to access the URL in older browsers(including IE).
let urlString = "http://www.some-domain.com/about.html?x=1&y=2&z=3"; //window.location.href
let url = new URL(urlString);
let parameterZ = url.searchParams.get("z");
console.log(parameterZ); // 3
You can use the Number.prototype.toLocaleString()
method which returns a string with a language-sensitive representation such as thousand separator,currency etc of this number.
function convertToThousandFormat(x) {
return x.toLocaleString(); // 12,345.679
}
console.log(convertToThousandFormat(12345.6789));
Both are totally unrelated programming languages and no relation between them. Java is statically typed, compiled, runs on its own VM. Whereas Javascript is dynamically typed, interpreted, and runs in a browser and nodejs environments. Let's see the major differences in a tabular format,
Feature | Java | JavaScript |
---|---|---|
Typed | It's a strongly typed language | It's a dynamic typed language |
Paradigm | Object oriented programming | Prototype based programming |
Scoping | Block scoped | Function-scoped |
Concurrency | Thread based | event based |
Memory | Uses more memory | Uses less memory. Hence it will be used for web pages |
JavaScript doesn’t support namespace by default. So if you create any element(function, method, object, variable) then it becomes global and pollutes the global namespace. Let's take an example of defining two functions without any namespace,
function func1() {
console.log("This is a first definition");
}
function func1() {
console.log("This is a second definition");
}
func1(); // This is a second definition
It always calls the second function definition. In this case, namespace will solve the name collision problem.
Even though JavaScript lacks namespaces, we can use Objects , IIFE to create namespaces.
var namespaceOne = {
function func1() {
console.log("This is a first definition");
}
}
var namespaceTwo = {
function func1() {
console.log("This is a second definition");
}
}
namespaceOne.func1(); // This is a first definition
namespaceTwo.func1(); // This is a second definition
(function () {
function fun1() {
console.log("This is a first definition");
}
fun1();
})();
(function () {
function fun1() {
console.log("This is a second definition");
}
fun1();
})();
{
let myFunction = function fun1() {
console.log("This is a first definition");
};
myFunction();
}
//myFunction(): ReferenceError: myFunction is not defined.
{
let myFunction = function fun1() {
console.log("This is a second definition");
};
myFunction();
}
//myFunction(): ReferenceError: myFunction is not defined.
Initially iFrame needs to be accessed using either document.getElementBy
or window.frames
. After that contentWindow
property of iFrame gives the access for targetFunction
document.getElementById("targetFrame").contentWindow.targetFunction();
window.frames[0].frameElement.contentWindow.targetFunction(); // Accessing iframe this way may not work in latest versions chrome and firefox
You can use the getTimezoneOffset
method of the date object. This method returns the time zone difference, in minutes, from current locale (host system settings) to UTC
var offset = new Date().getTimezoneOffset();
console.log(offset); // -480
You can create both link and script elements in the DOM and append them as child to head tag. Let's create a function to add script and style resources as below,
function loadAssets(filename, filetype) {
if (filetype == "css") {
// External CSS file
var fileReference = document.createElement("link");
fileReference.setAttribute("rel", "stylesheet");
fileReference.setAttribute("type", "text/css");
fileReference.setAttribute("href", filename);
} else if (filetype == "js") {
// External JavaScript file
var fileReference = document.createElement("script");
fileReference.setAttribute("type", "text/javascript");
fileReference.setAttribute("src", filename);
}
if (typeof fileReference != "undefined")
document.getElementsByTagName("head")[0].appendChild(fileReference);
}
If you want to access any element in an HTML page, you need to start with accessing the document object. Later you can use any of the below methods to find the HTML element,
document.getElementById(id): It finds an element by Id
document.getElementsByTagName(name): It finds an element by tag name
document.getElementsByClassName(name): It finds an element by class name
jQuery is a popular cross-browser JavaScript library that provides Document Object Model (DOM) traversal, event handling, animations and AJAX interactions by minimizing the discrepancies across browsers. It is widely famous with its philosophy of “Write less, do more”. For example, you can display welcome message on the page load using jQuery as below,
$(document).ready(function () {
// It selects the document and apply the function on page load
alert("Welcome to jQuery world");
});
Note: You can download it from jquery's official site or install it from CDNs, like google.
V8 is an open source high-performance JavaScript engine used by the Google Chrome browser, written in C++. It is also being used in the node.js project. It implements ECMAScript and WebAssembly, and runs on Windows 7 or later, macOS 10.12+, and Linux systems that use x64, IA-32, ARM, or MIPS processors. Note: It can run standalone, or can be embedded into any C++ application.
JavaScript is a loosely typed or a dynamic language because variables in JavaScript are not directly associated with any particular value type, and any variable can be assigned/reassigned with values of all types.
let age = 50; // age is a number now
age = "old"; // age is a string now
age = true; // age is a boolean
The void
operator evaluates the given expression and then returns undefined(i.e, without returning value). The syntax would be as below,
void expression;
void expression;
Let's display a message without any redirection or reload
<a href="javascript:void(alert('Welcome to JS world'))">
Click here to see a message
</a>
Note: This operator is often used to obtain the undefined primitive value, using "void(0)".
The cursor can be set to wait in JavaScript by using the property "cursor". Let's perform this behavior on page load using the below function.
function myFunction() {
window.document.body.style.cursor = "wait";
}
and this function invoked on page load
<body onload="myFunction()"></body>
You can create infinite loops using for and while loops without using any expressions. The for loop construct or syntax is better approach in terms of ESLint and code optimizer tools,
for (;;) {}
while (true) {}
JavaScript's with statement was intended to provide a shorthand for writing recurring accesses to objects. So it can help reduce file size by reducing the need to repeat a lengthy object reference without performance penalty. Let's take an example where it is used to avoid redundancy when accessing an object several times.
a.b.c.greeting = "welcome";
a.b.c.age = 32;
Using with
it turns this into:
with (a.b.c) {
greeting = "welcome";
age = 32;
}
But this with
statement creates performance problems since one cannot predict whether an argument will refer to a real variable or to a property inside the with argument.
for (var i = 0; i < 4; i++) {
// global scope
setTimeout(() => console.log(i));
}
for (let i = 0; i < 4; i++) {
// block scope
setTimeout(() => console.log(i));
}
The output of the above for loops is 4 4 4 4 and 0 1 2 3
Explanation: Due to the event queue/loop of javascript, the setTimeout
callback function is called after the loop has been executed. Since the variable i is declared with the var
keyword it became a global variable and the value was equal to 4 using iteration when the time setTimeout
function is invoked. Hence, the output of the first loop is 4 4 4 4
.
Whereas in the second loop, the variable i is declared as the let
keyword it becomes a block scoped variable and it holds a new value(0, 1 ,2 3) for each iteration. Hence, the output of the first loop is 0 1 2 3
.
Below are the list of some new features of ES6,
Support for constants or immutable variables
Block-scope support for variables, constants and functions
Arrow functions
Default parameters
Rest and Spread Parameters
Template Literals
Multi-line Strings
Destructuring Assignment
Enhanced Object Literals
Promises
Classes
Modules
ES6 is the sixth edition of the javascript language and it was released in June 2015. It was initially known as ECMAScript 6 (ES6) and later renamed to ECMAScript 2015. Almost all the modern browsers support ES6 but for the old browsers there are many transpilers, like Babel.js etc.
No, you cannot redeclare let and const variables. If you do, it throws below error
Uncaught SyntaxError: Identifier 'someVariable' has already been declared
Explanation: The variable declaration with var
keyword refers to a function scope and the variable is treated as if it were declared at the top of the enclosing scope due to hoisting feature. So all the multiple declarations contributing to the same hoisted variable without any error. Let's take an example of re-declaring variables in the same scope for both var and let/const variables.
var name = "John";
function myFunc() {
var name = "Nick";
var name = "Abraham"; // Re-assigned in the same function block
alert(name); // Abraham
}
myFunc();
alert(name); // John
The block-scoped multi-declaration throws syntax error,
let name = "John";
function myFunc() {
let name = "Nick";
let name = "Abraham"; // Uncaught SyntaxError: Identifier 'name' has already been declared
alert(name);
}
myFunc();
alert(name);
No, the const variable doesn't make the value immutable. But it disallows subsequent assignments(i.e, You can declare with assignment but can't assign another value later)
const userList = [];
userList.push("John"); // Can mutate even though it can't re-assign
console.log(userList); // ['John']
In ES5, we need to depend on logical OR operators to handle default values of function parameters. Whereas in ES6, Default function parameters feature allows parameters to be initialized with default values if no value or undefined is passed. Let's compare the behavior with an examples,
//ES5
var calculateArea = function (height, width) {
height = height || 50;
width = width || 60;
return width * height;
};
console.log(calculateArea()); //300
The default parameters makes the initialization more simpler,
//ES6
var calculateArea = function (height = 50, width = 60) {
return width * height;
};
console.log(calculateArea()); //300
Template literals or template strings are string literals allowing embedded expressions. These are enclosed by the back-tick (`) character instead of double or single quotes. In ES6, this feature enables using dynamic expressions as below,
var greeting = `Welcome to JS World, Mr. ${firstName} ${lastName}.`;
In ES5, you need break string like below,
var greeting = 'Welcome to JS World, Mr. ' + firstName + ' ' + lastName.`
Note: You can use multi-line strings and string interpolation features with template literals.
In ES5, you would have to use newline escape characters('\n') and concatenation symbols(+) in order to get multi-line strings.
console.log("This is string sentence 1\n" + "This is string sentence 2");
Whereas in ES6, You don't need to mention any newline sequence character,
console.log(`This is string sentence
'This is string sentence 2`);
The nesting template is a feature supported within template literals syntax to allow inner backticks inside a placeholder ${ } within the template. For example, the below nesting template is used to display the icons based on user permissions whereas outer template checks for platform type,
const iconStyles = `icon ${
isMobilePlatform()
? ""
: `icon-${user.isAuthorized ? "submit" : "disabled"}`
}`;
You can write the above use case without nesting template features as well. However, the nesting template feature is more compact and readable.
//Without nesting templates
const iconStyles = `icon ${
isMobilePlatform()
? ""
: user.isAuthorized
? "icon-submit"
: "icon-disabled"
}`;
Tagged templates are the advanced form of templates in which tags allow you to parse template literals with a function. The tag function accepts the first parameter as an array of strings and remaining parameters as expressions. This function can also return manipulated strings based on parameters. Let's see the usage of this tagged template behavior of an IT professional skill set in an organization,
var user1 = "John";
var skill1 = "JavaScript";
var experience1 = 15;
var user2 = "Kane";
var skill2 = "JavaScript";
var experience2 = 5;
function myInfoTag(strings, userExp, experienceExp, skillExp) {
var str0 = strings[0]; // "Mr/Ms. "
var str1 = strings[1]; // " is a/an "
var str2 = strings[2]; // "in"
var expertiseStr;
if (experienceExp > 10) {
expertiseStr = "expert developer";
} else if (skillExp > 5 && skillExp <= 10) {
expertiseStr = "senior developer";
} else {
expertiseStr = "junior developer";
}
return `${str0}${userExp}${str1}${expertiseStr}${str2}${skillExp}`;
}
var output1 = myInfoTag`Mr/Ms. ${user1} is a/an ${experience1} in ${skill1}`;
var output2 = myInfoTag`Mr/Ms. ${user2} is a/an ${experience2} in ${skill2}`;
console.log(output1); // Mr/Ms. John is a/an expert developer in JavaScript
console.log(output2); // Mr/Ms. Kane is a/an junior developer in JavaScript
ES6 provides a raw strings feature using the String.raw()
method which is used to get the raw string form of template strings. This feature allows you to access the raw strings as they were entered, without processing escape sequences. For example, the usage would be as below,
var calculationString = String.raw`The sum of numbers is \n${
1 + 2 + 3 + 4
}!`;
console.log(calculationString); // The sum of numbers is \n10!
If you don't use raw strings, the newline character sequence will be processed by displaying the output in multiple lines
var calculationString = `The sum of numbers is \n${1 + 2 + 3 + 4}!`;
console.log(calculationString);
// The sum of numbers is
// 10!
Also, the raw property is available on the first argument to the tag function
function tag(strings) {
console.log(strings.raw[0]);
}
The destructuring assignment is a JavaScript expression that makes it possible to unpack values from arrays or properties from objects into distinct variables. Let's get the month values from an array using destructuring assignment
var [one, two, three] = ["JAN", "FEB", "MARCH"];
console.log(one); // "JAN"
console.log(two); // "FEB"
console.log(three); // "MARCH"
and you can get user properties of an object using destructuring assignment,
var { name, age } = { name: "John", age: 32 };
console.log(name); // John
console.log(age); // 32
A variable can be assigned a default value when the value unpacked from the array or object is undefined during destructuring assignment. It helps to avoid setting default values separately for each assignment. Let's take an example for both arrays and object use cases,
Arrays destructuring:
var x, y, z;
[x = 2, y = 4, z = 6] = [10];
console.log(x); // 10
console.log(y); // 4
console.log(z); // 6
Objects destructuring:
var { x = 2, y = 4, z = 6 } = { x: 10 };
console.log(x); // 10
console.log(y); // 4
console.log(z); // 6
If you don't use destructuring assignment, swapping two values requires a temporary variable. Whereas using a destructuring feature, two variable values can be swapped in one destructuring expression. Let's swap two number variables in array destructuring assignment,
var x = 10,
y = 20;
[x, y] = [y, x];
console.log(x); // 20
console.log(y); // 10
Object literals make it easy to quickly create objects with properties inside the curly braces. For example, it provides shorter syntax for common object property definition as below.
//ES6
var x = 10,
y = 20;
obj = { x, y };
console.log(obj); // {x: 10, y:20}
//ES5
var x = 10,
y = 20;
obj = { x: x, y: y };
console.log(obj); // {x: 10, y:20}
The dynamic imports using import()
function syntax allows us to load modules on demand by using promises or the async/await syntax. Currently this feature is in stage4 proposal. The main advantage of dynamic imports is reduction of our bundle's sizes, the size/payload response of our requests and overall improvements in the user experience.
The syntax of dynamic imports would be as below,
import("./Module").then((Module) => Module.method());
Below are some of the use cases of using dynamic imports over static imports,
if (isLegacyBrowser()) {
import(···)
.then(···);
}
import(`messages_${getLocale()}.js`).then(···);
Import a module from within a regular script instead a module.
Typed arrays are array-like objects from ECMAScript 6 API for handling binary data. JavaScript provides 8 Typed array types,
For example, you can create an array of 8-bit signed integers as below
const a = new Int8Array();
// You can pre-allocate n bytes
const bytes = 1024;
const a = new Int8Array(bytes);
The module loaders provides the below features,
Dynamic loading
State isolation
Global namespace isolation
Compilation hooks
Nested virtualization
Collation is used for sorting a set of strings and searching within a set of strings. It is parameterized by locale and aware of Unicode. Let's take comparison and sorting features,
var list = ["ä", "a", "z"]; // In German, "ä" sorts with "a" Whereas in Swedish, "ä" sorts after "z"
var l10nDE = new Intl.Collator("de");
var l10nSV = new Intl.Collator("sv");
console.log(l10nDE.compare("ä", "z") === -1); // true
console.log(l10nSV.compare("ä", "z") === +1); // true
var list = ["ä", "a", "z"]; // In German, "ä" sorts with "a" Whereas in Swedish, "ä" sorts after "z"
var l10nDE = new Intl.Collator("de");
var l10nSV = new Intl.Collator("sv");
console.log(list.sort(l10nDE.compare)); // [ "a", "ä", "z" ]
console.log(list.sort(l10nSV.compare)); // [ "a", "z", "ä" ]
The for...of statement creates a loop iterating over iterable objects or elements such as built-in String, Array, Array-like objects (like arguments or NodeList), TypedArray, Map, Set, and user-defined iterables. The basic usage of for...of statement on arrays would be as below,
let arrayIterable = [10, 20, 30, 40, 50];
for (let value of arrayIterable) {
value++;
console.log(value); // 11 21 31 41 51
}
[..."John Resig"];
The output of the array is ['J', 'o', 'h', 'n', '', 'R', 'e', 's', 'i', 'g'] Explanation: The string is an iterable type and the spread operator within an array maps every character of an iterable to one element. Hence, each character of a string becomes an element within an Array.
Yes, postMessages can be considered very secure as long as the programmer/developer is careful about checking the origin and source of an arriving message. But if you try to send/receive a message without verifying its source will create cross-site scripting attacks.
The second argument of postMessage method specifies which origin is allowed to receive the message. If you use the wildcard “*” as an argument then any origin is allowed to receive the message. In this case, there is no way for the sender window to know if the target window is at the target origin when sending the message. If the target window has been navigated to another origin, the other origin would receive the data. Hence, this may lead to XSS vulnerabilities.
targetWindow.postMessage(message, "*");
Since the listener listens for any message, an attacker can trick the application by sending a message from the attacker’s origin, which gives an impression that the receiver received the message from the actual sender’s window. You can avoid this issue by validating the origin of the message on the receiver's end using the “message.origin” attribute. For examples, let's check the sender's origin http://www.some-sender.com on receiver side www.some-receiver.com,
//Listener on http://www.some-receiver.com/
window.addEventListener("message", function(message){
if(/^http://www\.some-sender\.com$/.test(message.origin)){
console.log('You received the data from valid sender', message.data);
}
});
You cannot avoid using postMessages completely(or 100%). Even though your application doesn’t use postMessage considering the risks, a lot of third party scripts use postMessage to communicate with the third party service. So your application might be using postMessage without your knowledge.
The postMessages are synchronous in IE8 browser but they are asynchronous in IE9 and all other modern browsers (i.e, IE9+, Firefox, Chrome, Safari).Due to this asynchronous behaviour, we use a callback mechanism when the postMessage is returned.
JavaScript is a multi-paradigm language, supporting imperative/procedural programming, Object-Oriented Programming and functional programming. JavaScript supports Object-Oriented Programming with prototypical inheritance.
Internal JavaScript: It is the source code within the script tag. External JavaScript: The source code is stored in an external file(stored with .js extension) and referred with in the tag.
Yes, JavaScript is faster than server side scripts. Because JavaScript is a client-side script it does not require any web server’s help for its computation or calculation. So JavaScript is always faster than any server-side script like ASP, PHP, etc.
You can apply the checked
property on the selected checkbox in the DOM. If the value is true
it means the checkbox is checked, otherwise it is unchecked. For example, the below HTML checkbox element can be access using javascript as below:
<input type="checkbox" id="checkboxname" value="Agree" /> Agree the
conditions<br />
console.log(document.getElementById(‘checkboxname’).checked); // true or false
The double tilde operator(~~) is known as double NOT bitwise operator. This operator is a slightly quicker substitute for Math.floor().
You can use the String.prototype.charCodeAt()
method to convert string characters to ASCII numbers. For example, let's find ASCII code for the first letter of 'ABC' string,
"ABC".charCodeAt(0); // returns 65
Whereas String.fromCharCode()
method converts numbers to equal ASCII characters.
String.fromCharCode(65, 66, 67); // returns 'ABC'
An ArrayBuffer object is used to represent a generic, fixed-length raw binary data buffer. You can create it as below,
let buffer = new ArrayBuffer(16); // create a buffer of length 16
alert(buffer.byteLength); // 16
To manipulate an ArrayBuffer, we need to use a “view” object.
//Create a DataView referring to the buffer
let view = new DataView(buffer);
console.log("Welcome to JS world"[0]);
The output of the above expression is "W". Explanation: The bracket notation with specific index on a string returns the character at a specific location. Hence, it returns the character "W" of the string. Since this is not supported in IE7 and below versions, you may need to use the .charAt() method to get the desired result.
The Error constructor creates an error object and the instances of error objects are thrown when runtime errors occur. The Error object can also be used as a base object for user-defined exceptions. The syntax of error object would be as below,
new Error([message[, fileName[, lineNumber]]])
You can throw user defined exceptions or errors using Error object in try...catch block as below,
try {
if (withdraw > balance)
throw new Error("Oops! You don't have enough balance");
} catch (e) {
console.log(e.name + ": " + e.message);
}
The EvalError object indicates an error regarding the global eval()
function. Even though this exception is not thrown by JavaScript anymore, the EvalError object remains for compatibility. The syntax of this expression would be as below,
new EvalError([message[, fileName[, lineNumber]]])
You can throw EvalError with in try...catch block as below,
try {
throw new EvalError('Eval function error', 'someFile.js', 100);
} catch (e) {
console.log(e.message, e.name, e.fileName); // "Eval function error", "EvalError", "someFile.js"
When you apply 'use strict'; syntax, some of the below cases will throw a SyntaxError before executing the script
var n = 022;
with
statementif (someCondition) {
function f() {}
}
Hence, the errors from above cases are helpful to avoid errors in development/production environments.
No. All objects have prototypes except for the base object which is created by the user, or an object that is created using the new keyword.
Parameter is the variable name of a function definition whereas an argument represents the value given to a function when it is invoked. Let's explain this with a simple function
function myFunction(parameter1, parameter2, parameter3) {
console.log(arguments[0]); // "argument1"
console.log(arguments[1]); // "argument2"
console.log(arguments[2]); // "argument3"
}
myFunction("argument1", "argument2", "argument3");
The some() method is used to test whether at least one element in the array passes the test implemented by the provided function. The method returns a boolean value. Let's take an example to test for any odd elements,
var array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
var odd = (element) => element % 2 !== 0;
console.log(array.some(odd)); // true (the odd element exists)
The concat() method is used to join two or more arrays by returning a new array containing all the elements. The syntax would be as below,
array1.concat(array2, array3, ..., arrayX)
Let's take an example of array's concatenation with veggies and fruits arrays,
var veggies = ["Tomato", "Carrot", "Cabbage"];
var fruits = ["Apple", "Orange", "Pears"];
var veggiesAndFruits = veggies.concat(fruits);
console.log(veggiesAndFruits); // Tomato, Carrot, Cabbage, Apple, Orange, Pears
There are two ways to copy an object,
Shallow Copy: Shallow copy is a bitwise copy of an object. A new object is created that has an exact copy of the values in the original object. If any of the fields of the object are references to other objects, just the reference addresses are copied i.e., only the memory address is copied.
Example
var empDetails = {
name: "John",
age: 25,
expertise: "Software Developer",
};
to create a duplicate
var empDetailsShallowCopy = empDetails; //Shallow copying!
if we change some property value in the duplicate one like this:
empDetailsShallowCopy.name = "Johnson";
The above statement will also change the name of empDetails
, since we have a shallow copy. That means we're losing the original data as well.
Deep copy: A deep copy copies all fields, and makes copies of dynamically allocated memory pointed to by the fields. A deep copy occurs when an object is copied along with the objects to which it refers.
Example
var empDetails = {
name: "John",
age: 25,
expertise: "Software Developer",
};
Create a deep copy by using the properties from the original object into new variable
var empDetailsDeepCopy = {
name: empDetails.name,
age: empDetails.age,
expertise: empDetails.expertise,
};
Now if you change empDetailsDeepCopy.name
, it will only affect empDetailsDeepCopy
& not empDetails
The repeat()
method is used to construct and return a new string which contains the specified number of copies of the string on which it was called, concatenated together. Remember that this method has been added to the ECMAScript 2015 specification.
Let's take an example of Hello string to repeat it 4 times,
"Hello".repeat(4); // 'HelloHelloHelloHello'
The matchAll()
method can be used to return an iterator of all results matching a string against a regular expression. For example, the below example returns an array of matching string results against a regular expression,
let regexp = /Hello(\d?))/g;
let greeting = "Hello1Hello2Hello3";
let greetingList = [...greeting.matchAll(regexp)];
console.log(greetingList[0]); //Hello1
console.log(greetingList[1]); //Hello2
console.log(greetingList[2]); //Hello3
The trim
method of string prototype is used to trim on both sides of a string. But if you want to trim especially at the beginning or ending of the string then you can use trimStart/trimLeft
and trimEnd/trimRight
methods. Let's see an example of these methods on a greeting message,
var greeting = " Hello, Goodmorning! ";
console.log(greeting); // " Hello, Goodmorning! "
console.log(greeting.trimStart()); // "Hello, Goodmorning! "
console.log(greeting.trimLeft()); // "Hello, Goodmorning! "
console.log(greeting.trimEnd()); // " Hello, Goodmorning!"
console.log(greeting.trimRight()); // " Hello, Goodmorning!"
Let's take console statement with unary operator as given below,
console.log(+"Hello");
The output of the above console log statement returns NaN. Because the element is prefixed by the unary operator and the JavaScript interpreter will try to convert that element into a number type. Since the conversion fails, the value of the statement results in NaN value.
Mixin is a generic object-oriented programming term - is a class containing methods that can be used by other classes without a need to inherit from it. In JavaScript we can only inherit from a single object. ie. There can be only one [[prototype]]
for an object.
But sometimes we require to extend more than one, to overcome this we can use Mixin which helps to copy methods to the prototype of another class.
Say for instance, we've two classes User
and CleanRoom
. Suppose we need to add CleanRoom
functionality to User
, so that user can clean the room at demand. Here's where concept called mixins comes into picture.
// mixin
let cleanRoomMixin = {
cleanRoom() {
alert(`Hello ${this.name}, your room is clean now`);
},
sayBye() {
alert(`Bye ${this.name}`);
},
};
// usage:
class User {
constructor(name) {
this.name = name;
}
}
// copy the methods
Object.assign(User.prototype, cleanRoomMixin);
// now User can clean the room
new User("Dude").cleanRoom(); // Hello Dude, your room is clean now!
A thunk is just a function which delays the evaluation of the value. It doesn’t take any arguments but gives the value whenever you invoke the thunk. i.e, It is used not to execute now but it will be sometime in the future. Let's take a synchronous example,
const add = (x, y) => x + y;
const thunk = () => add(2, 3);
thunk(); // 5
The asynchronous thunks are useful to make network requests. Let's see an example of network requests,
function fetchData(fn) {
fetch("https://jsonplaceholder.typicode.com/todos/1")
.then((response) => response.json())
.then((json) => fn(json));
}
const asyncThunk = function () {
return fetchData(function getData(data) {
console.log(data);
});
};
asyncThunk();
The getData
function won't be called immediately but it will be invoked only when the data is available from API endpoint. The setTimeout function is also used to make our code asynchronous. The best real time example is redux state management library which uses the asynchronous thunks to delay the actions to dispatch.
Code snippet:
const circle = {
radius: 20,
diameter() {
return this.radius * 2;
},
perimeter: () => 2 * Math.PI * this.radius,
};
console.log(circle.diameter());
console.log(circle.perimeter());
Output:
The output is 40 and NaN. Remember that diameter is a regular function, whereas the value of perimeter is an arrow function. The this
keyword of a regular function(i.e, diameter) refers to the surrounding scope which is a class(i.e, Shape object). Whereas this keyword of perimeter function refers to the surrounding scope which is a window object. Since there is no radius property on window objects it returns an undefined value and the multiple of number value returns NaN value.
The easiest approach is using regular expressions to detect and replace newlines in the string. In this case, we use replace function along with string to replace with, which in our case is an empty string.
function remove_linebreaks( var message ) {
return message.replace( /[\r\n]+/gm, "" );
}
In the above expression, g and m are for global and multiline flags.
A repaint occurs when changes are made which affect the visibility of an element, but not its layout. Examples of this include outline, visibility, or background color. A reflow involves changes that affect the layout of a portion of the page (or the whole page). Resizing the browser window, changing the font, content changing (such as user typing text), using JavaScript methods involving computed styles, adding or removing elements from the DOM, and changing an element's classes are a few of the things that can trigger reflow. Reflow of an element causes the subsequent reflow of all child and ancestor elements as well as any elements following it in the DOM.
Negating an array with !
character will coerce the array into a boolean. Since Arrays are considered to be truthy So negating it will return false
.
console.log(![]); // false
If you add two arrays together, it will convert them both to strings and concatenate them. For example, the result of adding arrays would be as below,
console.log(["a"] + ["b"]); // "ab"
console.log([] + []); // ""
console.log(![] + []); // "false", because ![] returns false.
If you prepend the additive(+) operator on falsy values(null, undefined, NaN, false, ""), the falsy value converts to a number value zero. Let's display them on browser console as below,
console.log(+null); // 0
console.log(+undefined); // NaN
console.log(+false); // 0
console.log(+NaN); // NaN
console.log(+""); // 0
The self string can be formed with the combination of []()!+
characters. You need to remember the below conventions to achieve this pattern.
By applying the above rules, we can derive below conditions
(![] + [] === "false" + !+[]) === 1;
Now the character pattern would be created as below,
s e l f
^^^^^^^^^^^^^ ^^^^^^^^^^^^^ ^^^^^^^^^^^^^ ^^^^^^^^^^^^^
(![] + [])[3] + (![] + [])[4] + (![] + [])[2] + (![] + [])[0]
^^^^^^^^^^^^^ ^^^^^^^^^^^^^ ^^^^^^^^^^^^^ ^^^^^^^^^^^^^
(![] + [])[+!+[]+!+[]+!+[]] +
(![] + [])[+!+[]+!+[]+!+[]+!+[]] +
(![] + [])[+!+[]+!+[]] +
(![] + [])[+[]]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
(![]+[])[+!+[]+!+[]+!+[]]+(![]+[])[+!+[]+!+[]+!+[]+!+[]]+(![]+[])[+!+[]+!+[]]+(![]+[])[+[]]
You can apply the filter method on the array by passing Boolean as a parameter. This way it removes all falsy values(0, undefined, null, false and "") from the array.
const myArray = [false, null, 1, 5, undefined];
myArray.filter(Boolean); // [1, 5] // is same as myArray.filter(x => x);
You can get unique values of an array with the combination of Set
and rest expression/spread(...) syntax.
console.log([...new Set([1, 2, 4, 4, 3])]); // [1, 2, 4, 3]
Sometimes you would like to have a destructured variable with a different name than the property name. In that case, you'll use a : newName
to specify a name for the variable. This process is called destructuring aliases.
const obj = { x: 1 };
// Grabs obj.x as as { otherName }
const { x: otherName } = obj;
You can map the array values without using the map
method by just using the from
method of Array. Let's map city names from Countries array,
const countries = [
{ name: "India", capital: "Delhi" },
{ name: "US", capital: "Washington" },
{ name: "Russia", capital: "Moscow" },
{ name: "Singapore", capital: "Singapore" },
{ name: "China", capital: "Beijing" },
{ name: "France", capital: "Paris" },
];
const cityNames = Array.from(countries, ({ capital }) => capital);
console.log(cityNames); // ['Delhi, 'Washington', 'Moscow', 'Singapore', 'Beijing', 'Paris']
You can empty an array quickly by setting the array length to zero.
let cities = ["Singapore", "Delhi", "London"];
cities.length = 0; // cities becomes []
You can round numbers to a certain number of decimals using toFixed
method from native javascript.
let pie = 3.141592653;
pie = pie.toFixed(3); // 3.142
You can convert an array to an object with the same data using spread(...) operator.
var fruits = ["banana", "apple", "orange", "watermelon"];
var fruitsObject = { ...fruits };
console.log(fruitsObject); // {0: "banana", 1: "apple", 2: "orange", 3: "watermelon"}
You can create an array with some data or an array with the same values using fill
method.
var newArray = new Array(5).fill("0");
console.log(newArray); // ["0", "0", "0", "0", "0"]
Below are the list of placeholders available from console object,
const user = { name: "John", id: 1, city: "Delhi" };
console.log(
"Hello %s, your details %o are available in the object form",
"John",
user
); // Hello John, your details {name: "John", id: 1, city: "Delhi"} are available in object
Yes, you can apply CSS styles to console messages similar to html text on the web page.
console.log(
"%c The text has blue color, with large font and red background",
"color: blue; font-size: x-large; background: red"
);
The text will be displayed as below,
Note: All CSS styles can be applied to console messages.
The console.dir()
is used to display an interactive list of the properties of the specified JavaScript object as JSON.
const user = { name: "John", id: 1, city: "Delhi" };
console.dir(user);
The user object displayed in JSON representation
Yes, it is possible to get and debug HTML elements in the console just like inspecting elements.
const element = document.getElementsByTagName("body")[0];
console.log(element);
It prints the HTML element in the console,
The console.table()
is used to display data in the console in a tabular format to visualize complex arrays or objects.
const users = [
{ name: "John", id: 1, city: "Delhi" },
{ name: "Max", id: 2, city: "London" },
{ name: "Rod", id: 3, city: "Paris" },
];
console.table(users);
The data visualized in a table format,
Not: Remember that
console.table()
is not supported in IE.
The combination of IsNaN and isFinite methods are used to confirm whether an argument is a number or not.
function isNumber(n) {
return !isNaN(parseFloat(n)) && isFinite(n);
}
You need to select the content(using .select() method) of the input element and execute the copy command with execCommand (i.e, execCommand('copy')). You can also execute other system commands like cut and paste.
document.querySelector("#copy-button").onclick = function () {
// Select the content
document.querySelector("#copy-input").select();
// Copy to the clipboard
document.execCommand("copy");
};
You can use new Date().getTime()
to get the current timestamp. There is an alternative shortcut to get the value.
console.log(+new Date());
console.log(Date.now());
Flattening bi-dimensional arrays is trivial with Spread operator.
const biDimensionalArr = [11, [22, 33], [44, 55], [66, 77], 88, 99];
const flattenArr = [].concat(...biDimensionalArr); // [11, 22, 33, 44, 55, 66, 77, 88, 99]
But you can make it work with multi-dimensional arrays by recursive calls,
function flattenMultiArray(arr) {
const flattened = [].concat(...arr);
return flattened.some((item) => Array.isArray(item))
? flattenMultiArray(flattened)
: flattened;
}
const multiDimensionalArr = [11, [22, 33], [44, [55, 66, [77, [88]], 99]]];
const flatArr = flattenMultiArray(multiDimensionalArr); // [11, 22, 33, 44, 55, 66, 77, 88, 99]
Also you can use the flat
method of Array.
const arr = [1, [2, 3], 4, 5, [6, 7]];
const fllattenArr = arr.flat(); // [1, 2, 3, 4, 5, 6, 7]
// And for multiDemensional arrays
const multiDimensionalArr = [11, [22, 33], [44, [55, 66, [77, [88]], 99]]];
const oneStepFlat = multiDimensionalArr.flat(1); // [11, 22, 33, 44, [55, 66, [77, [88]], 99]]
const towStep = multiDimensionalArr.flat(2); // [11, 22, 33, 44, 55, 66, [77, [88]], 99]
const fullyFlatArray = multiDimensionalArr.flat(Infinity); // [11, 22, 33, 44, 55, 66, 77, 88, 99]
You can use indexOf
to compare input with multiple values instead of checking each value as one condition.
// Verbose approach
if (
input === "first" ||
input === 1 ||
input === "second" ||
input === 2
) {
someFunction();
}
// Shortcut
if (["first", 1, "second", 2].indexOf(input) !== -1) {
someFunction();
}
The beforeunload
event is triggered when the window, the document and its resources are about to be unloaded. This event is helpful to warn users about losing the current data and detect back button event.
window.addEventListener('beforeunload', () => {
console.log('Clicked browser back button');
});
You can also use popstate
event to detect the browser back button.
Note: The history entry has been activated using history.pushState
method.
window.addEventListener('popstate', () => {
console.log('Clicked browser back button');
box.style.backgroundColor = 'white';
});
const box = document.getElementById('div');
box.addEventListener('click', () => {
box.style.backgroundColor = 'blue';
window.history.pushState({}, null, null);
});
In the preceeding code, When the box element clicked, its background color appears in blue color and changed to while color upon clicking the browser back button using popstate
event handler. The state
property of popstate
contains the copy of history entry's state object.
The right click on the page can be disabled by returning false from the oncontextmenu
attribute on the body element.
<body oncontextmenu="return false;"></body>
Primitive Values like string,number and boolean don't have properties and methods but they are temporarily converted or coerced to an object(Wrapper object) when you try to perform actions on them. For example, if you apply toUpperCase() method on a primitive string value, it does not throw an error but returns uppercase of the string.
let name = "john";
console.log(name.toUpperCase()); // Behind the scenes treated as console.log(new String(name).toUpperCase());
i.e, Every primitive except null and undefined have Wrapper Objects and the list of wrapper objects are String,Number,Boolean,Symbol and BigInt.
AJAX stands for Asynchronous JavaScript and XML and it is a group of related technologies(HTML, CSS, JavaScript, XMLHttpRequest API etc) used to display data asynchronously. i.e. We can send data to the server and get data from the server without reloading the web page.
Below are the list of different ways to deal with Asynchronous code.
Callbacks
Promises
Async/await
Third-party libraries such as async.js,bluebird etc
Until a few days back, One shortcoming of native promises is no direct way to cancel a fetch request. But the new AbortController
from js specification allows you to use a signal to abort one or multiple fetch calls.
The basic flow of cancelling a fetch request would be as below,
AbortController
instanceconst controller = new AbortController();
const { signal } = controller;
fetch("http://localhost:8000", { signal })
.then((response) => {
console.log(`Request 1 is complete!`);
})
.catch((e) => {
if (e.name === "AbortError") {
// We know it's been canceled!
}
});
fetch("http://localhost:8000", { signal })
.then((response) => {
console.log(`Request 2 is complete!`);
})
.catch((e) => {
if (e.name === "AbortError") {
// We know it's been canceled!
}
});
// Wait 2 seconds to abort both requests
setTimeout(() => controller.abort(), 2000);
Web speech API is used to enable modern browsers recognize and synthesize speech(i.e, voice data into web apps). This API has been introduced by W3C Community in the year 2012. It has two main parts,
SpeechRecognition
interface.
The below example shows on how to use this API to get text from speech,window.SpeechRecognition =
window.webkitSpeechRecognition || window.SpeechRecognition; // webkitSpeechRecognition for Chrome and SpeechRecognition for FF
const recognition = new window.SpeechRecognition();
recognition.onresult = (event) => {
// SpeechRecognitionEvent type
const speechToText = event.results[0][0].transcript;
console.log(speechToText);
};
recognition.start();
In this API, browser is going to ask you for permission to use your microphone
SpeechSynthesis
interface.
For example, the below code is used to get voice/speech from text,if ("speechSynthesis" in window) {
var speech = new SpeechSynthesisUtterance("Hello World!");
speech.lang = "en-US";
window.speechSynthesis.speak(speech);
}
The above examples can be tested on chrome(33+) browser's developer console. Note: This API is still a working draft and only available in Chrome and Firefox browsers(ofcourse Chrome only implemented the specification)
Both browser and NodeJS javascript environments throttles with a minimum delay that is greater than 0ms. That means even though setting a delay of 0ms will not happen instantaneously. Browsers: They have a minimum delay of 4ms. This throttle occurs when successive calls are triggered due to callback nesting(certain depth) or after a certain number of successive intervals. Note: The older browsers have a minimum delay of 10ms. Nodejs: They have a minimum delay of 1ms. This throttle happens when the delay is larger than 2147483647 or less than 1. The best example to explain this timeout throttling behavior is the order of below code snippet.
function runMeFirst() {
console.log("My script is initialized");
}
setTimeout(runMeFirst, 0);
console.log("Script loaded");
and the output would be in
Script loaded
My script is initialized
If you don't use setTimeout
, the order of logs will be sequential.
function runMeFirst() {
console.log("My script is initialized");
}
runMeFirst();
console.log("Script loaded");
and the output is,
My script is initialized
Script loaded
You can't use setTimeout(fn, 0) to execute the code immediately due to minimum delay of greater than 0ms. But you can use window.postMessage() to achieve this behavior.
A task is any javascript code/program which is scheduled to be run by the standard mechanisms such as initially starting to run a program, run an event callback, or an interval or timeout being fired. All these tasks are scheduled on a task queue. Below are the list of use cases to add tasks to the task queue,
When a new javascript program is executed directly from console or running by the <script>
element, the task will be added to the task queue.
When an event fires, the event callback added to task queue
When a setTimeout or setInterval is reached, the corresponding callback added to task queue
Microtask is the javascript code which needs to be executed immediately after the currently executing task/microtask is completed. They are kind of blocking in nature. i.e, The main thread will be blocked until the microtask queue is empty. The main sources of microtasks are Promise.resolve, Promise.reject, MutationObservers, IntersectionObservers etc
Note: All of these microtasks are processed in the same turn of the event loop.
In JavaScript, there are multiple event loops that can be used depending on the context of your application. The most common event loops are:
The queueMicrotask
function is used to schedule a microtask, which is a function that will be executed asynchronously in the microtask queue. The purpose of queueMicrotask
is to ensure that a function is executed after the current task has finished, but before the browser performs any rendering or handles user events.
Example:
console.log("Start"); //1
queueMicrotask(() => {
console.log("Inside microtask"); // 3
});
console.log("End"); //2
By using queueMicrotask, you can ensure that certain tasks or callbacks are executed at the earliest opportunity during the JavaScript event loop, making it useful for performing work that needs to be done asynchronously but with higher priority than regular setTimeout
or setInterval
callbacks.
It is known that not all JavaScript libraries or frameworks have TypeScript declaration files. But if you still want to use libraries or frameworks in our TypeScript files without getting compilation errors, the only solution is declare
keyword along with a variable declaration. For example, let's imagine you have a library called customLibrary
that doesn’t have a TypeScript declaration and have a namespace called customLibrary
in the global namespace. You can use this library in typescript code as below,
declare var customLibrary;
In the runtime, typescript will provide the type to the customLibrary
variable as any
type. The another alternative without using declare keyword is below
var customLibrary: any;
Some of the major difference in a tabular form
Promises | Observables |
---|---|
Emits only a single value at a time | Emits multiple values over a period of time(stream of values ranging from 0 to multiple) |
Eager in nature; they are going to be called immediately | Lazy in nature; they require subscription to be invoked |
Promise is always asynchronous even though it resolved immediately | Observable can be either synchronous or asynchronous |
Doesn't provide any operators | Provides operators such as map, forEach, filter, reduce, retry, and retryWhen etc |
Cannot be canceled | Canceled by using unsubscribe() method |
Heap(Or memory heap) is the memory location where objects are stored when we define variables. i.e, This is the place where all the memory allocations and de-allocation take place. Both heap and call-stack are two containers of JS runtime. Whenever runtime comes across variables and function declarations in the code it stores them in the Heap.
Event Table is a data structure that stores and keeps track of all the events which will be executed asynchronously like after some time interval or after the resolution of some API requests. i.e Whenever you call a setTimeout function or invoke async operation, it is added to the Event Table. It doesn't not execute functions on it’s own. The main purpose of the event table is to keep track of events and send them to the Event Queue as shown in the below diagram.
Microtask Queue is the new queue where all the tasks initiated by promise objects get processed before the callback queue. The microtasks queue are processed before the next rendering and painting jobs. But if these microtasks are running for a long time then it leads to visual degradation.
A shim is a library that brings a new API to an older environment, using only the means of that environment. It isn't necessarily restricted to a web application. For example, es5-shim.js is used to emulate ES5 features on older browsers (mainly pre IE9). Whereas polyfill is a piece of code (or plugin) that provides the technology that you, the developer, expect the browser to provide natively. In a simple sentence, A polyfill is a shim for a browser API.
In JavaScript, primitive types include boolean, string, number, BigInt, null, Symbol and undefined. Whereas non-primitive types include the Objects. But you can easily identify them with the below function,
var myPrimitive = 30;
var myNonPrimitive = {};
function isPrimitive(val) {
return Object(val) !== val;
}
isPrimitive(myPrimitive);
isPrimitive(myNonPrimitive);
If the value is a primitive data type, the Object constructor creates a new wrapper object for the value. But If the value is a non-primitive data type (an object), the Object constructor will give the same object.
Babel is a JavaScript transpiler to convert ECMAScript 2015+ code into a backwards compatible version of JavaScript in current and older browsers or environments. Some of the main features are listed below,
Transform syntax
Polyfill features that are missing in your target environment (using @babel/polyfill)
Source code transformations (or codemods)
Node is a single thread, but some of the functions included in the Node.js standard library(e.g, fs module functions) are not single threaded. i.e, Their logic runs outside of the Node.js single thread to improve the speed and performance of a program.
Some of the most common use cases of observables are web sockets with push notifications, user input changes, repeating intervals, etc
RxJS (Reactive Extensions for JavaScript) is a library for implementing reactive programming using observables that makes it easier to compose asynchronous or callback-based code. It also provides utility functions for creating and working with observables.
The functions which are created with Function constructor
do not create closures to their creation contexts but they are always created in the global scope. i.e, the function can access its own local variables and global scope variables only. Whereas function declarations can access outer function variables(closures) too.
Let's see this difference with an example,
Function Constructor:
var a = 100;
function createFunction() {
var a = 200;
return new Function("return a;");
}
console.log(createFunction()()); // 100
Function declaration:
var a = 100;
function createFunction() {
var a = 200;
return function func() {
return a;
};
}
console.log(createFunction()()); // 200
Short circuit conditions are meant for condensed way of writing simple if statements. Let's demonstrate the scenario using an example. If you would like to login to a portal with an authentication condition, the expression would be as below,
if (authenticate) {
loginToPorta();
}
Since the javascript logical operators evaluated from left to right, the above expression can be simplified using && logical operator
authenticate && loginToPorta();
The length property of an array is useful to resize or empty an array quickly. Let's apply length property on number array to resize the number of elements from 5 to 2,
var array = [1, 2, 3, 4, 5];
console.log(array.length); // 5
array.length = 2;
console.log(array.length); // 2
console.log(array); // [1,2]
and the array can be emptied too
var array = [1, 2, 3, 4, 5];
array.length = 0;
console.log(array.length); // 0
console.log(array); // []
An Observable is basically a function that can return a stream of values either synchronously or asynchronously to an observer over time. The consumer can get the value by calling subscribe()
method.
Let's look at a simple example of an Observable
import { Observable } from "rxjs";
const observable = new Observable((observer) => {
setTimeout(() => {
observer.next("Message from a Observable!");
}, 3000);
});
observable.subscribe((value) => console.log(value));
Note: Observables are not part of the JavaScript language yet but they are being proposed to be added to the language
The main difference between function declarations and class declarations is hoisting
. The function declarations are hoisted but not class declarations.
Classes:
const user = new User(); // ReferenceError
class User {}
Constructor Function:
const user = new User(); // No error
function User() {}
An async function is a function declared with the async
keyword which enables asynchronous, promise-based behavior to be written in a cleaner style by avoiding promise chains. These functions can contain zero or more await
expressions.
Let's take a below async function example,
async function logger() {
let data = await fetch("http://someapi.com/users"); // pause until fetch returns
console.log(data);
}
logger();
It is basically syntax sugar over ES2015 promises and generators.
While using asynchronous code, JavaScript’s ES6 promises can make your life a lot easier without having callback pyramids and error handling on every second line. But Promises have some pitfalls and the biggest one is swallowing errors by default.
Let's say you expect to print an error to the console for all the below cases,
Promise.resolve("promised value").then(function () {
throw new Error("error");
});
Promise.reject("error value").catch(function () {
throw new Error("error");
});
new Promise(function (resolve, reject) {
throw new Error("error");
});
But there are many modern JavaScript environments that won't print any errors. You can fix this problem in different ways,
Add catch block at the end of each chain: You can add catch block to the end of each of your promise chains
Promise.resolve("promised value")
.then(function () {
throw new Error("error");
})
.catch(function (error) {
console.error(error.stack);
});
But it is quite difficult to type for each promise chain and verbose too.
Add done method: You can replace first solution's then and catch blocks with done method
Promise.resolve("promised value").done(function () {
throw new Error("error");
});
Let's say you want to fetch data using HTTP and later perform processing on the resulting data asynchronously. You can write done
block as below,
getDataFromHttp()
.then(function (result) {
return processDataAsync(result);
})
.done(function (processed) {
displayData(processed);
});
In future, if the processing library API changed to synchronous then you can remove done
block as below,
getDataFromHttp().then(function (result) {
return displayData(processDataAsync(result));
});
and then you forgot to add done
block to then
block leads to silent errors.
Extend ES6 Promises by Bluebird: Bluebird extends the ES6 Promises API to avoid the issue in the second solution. This library has a “default” onRejection handler which will print all errors from rejected Promises to stderr. After installation, you can process unhandled rejections
Promise.onPossiblyUnhandledRejection(function (error) {
throw error;
});
and discard a rejection, just handle it with an empty catch
Promise.reject("error value").catch(function () {});
Deno is a simple, modern and secure runtime for JavaScript and TypeScript that uses V8 JavaScript engine and the Rust programming language.
By default, plain objects are not iterable. But you can make the object iterable by defining a Symbol.iterator
property on it.
Let's demonstrate this with an example,
const collection = {
one: 1,
two: 2,
three: 3,
[Symbol.iterator]() {
const values = Object.keys(this);
let i = 0;
return {
next: () => {
return {
value: this[values[i++]],
done: i > values.length,
};
},
};
},
};
const iterator = collection[Symbol.iterator]();
console.log(iterator.next()); // → {value: 1, done: false}
console.log(iterator.next()); // → {value: 2, done: false}
console.log(iterator.next()); // → {value: 3, done: false}
console.log(iterator.next()); // → {value: undefined, done: true}
The above process can be simplified using a generator function,
const collection = {
one: 1,
two: 2,
three: 3,
[Symbol.iterator]: function* () {
for (let key in this) {
yield this[key];
}
},
};
const iterator = collection[Symbol.iterator]();
console.log(iterator.next()); // {value: 1, done: false}
console.log(iterator.next()); // {value: 2, done: false}
console.log(iterator.next()); // {value: 3, done: false}
console.log(iterator.next()); // {value: undefined, done: true}
First, we should know about tail call before talking about "Proper Tail Call". A tail call is a subroutine or function call performed as the final action of a calling function. Whereas Proper tail call(PTC) is a technique where the program or code will not create additional stack frames for a recursion when the function call is a tail call.
For example, the below classic or head recursion of factorial function relies on stack for each step. Each step need to be processed upto n * factorial(n - 1)
function factorial(n) {
if (n === 0) {
return 1;
}
return n * factorial(n - 1);
}
console.log(factorial(5)); //120
But if you use Tail recursion functions, they keep passing all the necessary data it needs down the recursion without relying on the stack.
function factorial(n, acc = 1) {
if (n === 0) {
return acc;
}
return factorial(n - 1, n * acc);
}
console.log(factorial(5)); //120
The above pattern returns the same output as the first one. But the accumulator keeps track of total as an argument without using stack memory on recursive calls.
If you don't know if a value is a promise or not, wrapping the value as Promise.resolve(value)
which returns a promise
function isPromise(object) {
if (Promise && Promise.resolve) {
return Promise.resolve(object) == object;
} else {
throw "Promise not supported in your environment";
}
}
var i = 1;
var promise = new Promise(function (resolve, reject) {
resolve();
});
console.log(isPromise(i)); // false
console.log(isPromise(promise)); // true
Another way is to check for .then()
handler type
function isPromise(value) {
return Boolean(value && typeof value.then === "function");
}
var i = 1;
var promise = new Promise(function (resolve, reject) {
resolve();
});
console.log(isPromise(i)); // false
console.log(isPromise(promise)); // true
You can use new.target
pseudo-property to detect whether a function was called as a constructor(using the new operator) or as a regular function call.
function Myfunc() {
if (new.target) {
console.log("called with new");
} else {
console.log("not called with new");
}
}
new Myfunc(); // called with new
Myfunc(); // not called with new
Myfunc.call({}); // not called with new
There are three main differences between arguments object and rest parameters
The arguments object is an array-like but not an array. Whereas the rest parameters are array instances.
The arguments object does not support methods such as sort, map, forEach, or pop. Whereas these methods can be used in rest parameters.
The rest parameters are only the ones that haven’t been given a separate name, while the arguments object contains all arguments passed to the function
Rest parameter collects all remaining elements into an array. Whereas Spread operator allows iterables( arrays / objects / strings ) to be expanded into single arguments/elements. i.e, Rest parameter is opposite to the spread operator.
There are five kinds of generators,
Generator function declaration:
function* myGenFunc() {
yield 1;
yield 2;
yield 3;
}
const genObj = myGenFunc();
Generator function expressions:
const myGenFunc = function* () {
yield 1;
yield 2;
yield 3;
};
const genObj = myGenFunc();
Generator method definitions in object literals:
const myObj = {
*myGeneratorMethod() {
yield 1;
yield 2;
yield 3;
},
};
const genObj = myObj.myGeneratorMethod();
Generator method definitions in class:
class MyClass {
*myGeneratorMethod() {
yield 1;
yield 2;
yield 3;
}
}
const myObject = new MyClass();
const genObj = myObject.myGeneratorMethod();
Generator as a computed property:
const SomeObj = {
*[Symbol.iterator]() {
yield 1;
yield 2;
yield 3;
},
};
console.log(Array.from(SomeObj)); // [ 1, 2, 3 ]
Below are the list of built-in iterables in javascript,
Arrays and TypedArrays
Strings: Iterate over each character or Unicode code-points
Maps: iterate over its key-value pairs
Sets: iterates over their elements
arguments: An array-like special variable in functions
DOM collection such as NodeList
Both for...in and for...of statements iterate over js data structures. The only difference is over what they iterate:
Let's explain this difference with an example,
let arr = ["a", "b", "c"];
arr.newProp = "newVlue";
// key are the property keys
for (let key in arr) {
console.log(key); // 0, 1, 2 & newValue
}
// value are the property values
for (let value of arr) {
console.log(value); // a, b, c
}
Since for..in loop iterates over the keys of the object, the first loop logs 0, 1, 2 and newProp while iterating over the array object. The for..of loop iterates over the values of a arr data structure and logs a, b, c in the console.
The Instance properties must be defined inside of class methods. For example, name and age properties defined inside constructor as below,
class Person {
constructor(name, age) {
this.name = name;
this.age = age;
}
}
But Static(class) and prototype data properties must be defined outside of the ClassBody declaration. Let's assign the age value for Person class as below,
Person.staticAge = 30;
Person.prototype.prototypeAge = 40;
isNaN
converts the argument to a Number and returns true if the resulting value is NaN.Let's see the difference with an example,
isNaN(‘hello’); // true
Number.isNaN('hello'); // false
Immediately Invoked Function Expressions(IIFE) requires a pair of parenthesis to wrap the function which contains set of statements.
(function (dt) {
console.log(dt.toLocaleTimeString());
})(new Date());
Since both IIFE and void operator discard the result of an expression, you can avoid the extra brackets using void operator
for IIFE as below,
void (function (dt) {
console.log(dt.toLocaleTimeString());
})(new Date());
You might have seen expressions used in switch condition but it is also possible to use for switch cases by assigning true value for the switch condition. Let's see the weather condition based on temparature as an example,
const weather = (function getWeather(temp) {
switch (true) {
case temp < 0:
return "freezing";
case temp < 10:
return "cold";
case temp < 24:
return "cool";
default:
return "unknown";
}
})(10);
The easiest and safest way to ignore promise errors is void that error. This approach is ESLint friendly too.
await promise.catch((e) => void e);
You can add CSS styling to the console output using the CSS format content specifier %c. The console string message can be appended after the specifier and CSS style in another argument. Let's print the red the color text using console.log and CSS specifier as below,
console.log("%cThis is a red text", "color:red");
It is also possible to add more styles for the content. For example, the font-size can be modified for the above text
console.log(
"%cThis is a red text with bigger font",
"color:red; font-size:20px"
);
It is a logical operator that returns its right-hand side operand when its left-hand side operand is null or undefined, and otherwise returns its left-hand side operand. This can be contrasted with the logical OR (||) operator, which returns the right-hand side operand if the left operand is any falsy value, not only null or undefined.
console.log(null ?? true); // true
console.log(false ?? true); // false
console.log(undefined ?? true); // true
The console.group()
can be used to group related log messages to be able to easily read the logs and use console.groupEnd()to close the group. Along with this, you can also nest groups which allows to output message in hierarchical manner.
For example, if you’re logging a user’s details:
console.group("User Details");
console.log("name: Sudheer Jonna");
console.log("job: Software Developer");
// Nested Group
console.group("Address");
console.log("Street: Commonwealth");
console.log("City: Los Angeles");
console.log("State: California");
// Close nested group
console.groupEnd();
// Close outer group
console.groupEnd();
You can also use console.groupCollapsed()
instead of console.group()
if you want the groups to be collapsed by default.
An array contains items at each index starting from first(0) to last(array.length - 1) is called as Dense array. Whereas if at least one item is missing at any index, the array is called as sparse.
Let's see the below two kind of arrays,
const avengers = ["Ironman", "Hulk", "CaptainAmerica"];
console.log(avengers[0]); // 'Ironman'
console.log(avengers[1]); // 'Hulk'
console.log(avengers[2]); // 'CaptainAmerica'
console.log(avengers.length); // 3
const justiceLeague = ["Superman", "Aquaman", , "Batman"];
console.log(justiceLeague[0]); // 'Superman'
console.log(justiceLeague[1]); // 'Aquaman'
console.log(justiceLeague[2]); // undefined
console.log(justiceLeague[3]); // 'Batman'
console.log(justiceLeague.length); // 4
There are 4 different ways to create sparse arrays in JavaScript
Array literal: Omit a value when using the array literal
const justiceLeague = ["Superman", "Aquaman", , "Batman"];
console.log(justiceLeague); // ['Superman', 'Aquaman', empty ,'Batman']
Array() constructor: Invoking Array(length) or new Array(length)
const array = Array(3);
console.log(array); // [empty, empty ,empty]
Delete operator: Using delete array[index] operator on the array
const justiceLeague = ["Superman", "Aquaman", "Batman"];
delete justiceLeague[1];
console.log(justiceLeague); // ['Superman', empty, ,'Batman']
Increase length property: Increasing length property of an array
const justiceLeague = ["Superman", "Aquaman", "Batman"];
justiceLeague.length = 5;
console.log(justiceLeague); // ['Superman', 'Aquaman', 'Batman', empty, empty]
Set Timeout: setTimeout() is to schedule execution of a one-time callback after delay milliseconds.
Set Immediate: The setImmediate function is used to execute a function right after the current event loop finishes.
Process NextTick: If process.nextTick() is called in a given phase, all the callbacks passed to process.nextTick() will be resolved before the event loop continues. This will block the event loop and create I/O Starvation if process.nextTick() is called recursively.
The reverse()
method reverses the order of the elements in an array but it mutates the original array. Let's take a simple example to demonistrate this case,
const originalArray = [1, 2, 3, 4, 5];
const newArray = originalArray.reverse();
console.log(newArray); // [ 5, 4, 3, 2, 1]
console.log(originalArray); // [ 5, 4, 3, 2, 1]
There are few solutions that won't mutate the original array. Let's take a look.
Using slice and reverse methods:
In this case, just invoke the slice()
method on the array to create a shallow copy followed by reverse()
method call on the copy.
const originalArray = [1, 2, 3, 4, 5];
const newArray = originalArray.slice().reverse(); //Slice an array gives a new copy
console.log(originalArray); // [1, 2, 3, 4, 5]
console.log(newArray); // [ 5, 4, 3, 2, 1]
Using spread and reverse methods:
In this case, let's use the spread syntax (...) to create a copy of the array followed by reverse()
method call on the copy.
const originalArray = [1, 2, 3, 4, 5];
const newArray = [...originalArray].reverse();
console.log(originalArray); // [1, 2, 3, 4, 5]
console.log(newArray); // [ 5, 4, 3, 2, 1]
Using reduce and spread methods: Here execute a reducer function on an array elements and append the accumulated array on right side using spread syntax
const originalArray = [1, 2, 3, 4, 5];
const newArray = originalArray.reduce((accumulator, value) => {
return [value, ...accumulator];
}, []);
console.log(originalArray); // [1, 2, 3, 4, 5]
console.log(newArray); // [ 5, 4, 3, 2, 1]
Using reduceRight and spread methods: Here execute a right reducer function(i.e. opposite direction of reduce method) on an array elements and append the accumulated array on left side using spread syntax
const originalArray = [1, 2, 3, 4, 5];
const newArray = originalArray.reduceRight((accumulator, value) => {
return [...accumulator, value];
}, []);
console.log(originalArray); // [1, 2, 3, 4, 5]
console.log(newArray); // [ 5, 4, 3, 2, 1]
Using reduceRight and push methods: Here execute a right reducer function(i.e. opposite direction of reduce method) on an array elements and push the iterated value to the accumulator
const originalArray = [1, 2, 3, 4, 5];
const newArray = originalArray.reduceRight((accumulator, value) => {
accumulator.push(value);
return accumulator;
}, []);
console.log(originalArray); // [1, 2, 3, 4, 5]
console.log(newArray); // [ 5, 4, 3, 2, 1]
The creation of custom HTML elements involves two main steps,
connectedCallback
method.
Note: The browser exposes a function called customElements.define
inorder to reuse the element.
class CustomElement extends HTMLElement {
connectedCallback() {
this.innerHTML = "This is a custom element";
}
}
customElements.define("custom-element", CustomElement);
<body>
<custom-element>
</body>
The global execution context is the default or first execution context that is created by the JavaScript engine before any code is executed(i.e, when the file first loads in the browser). All the global code that is not inside a function or object will be executed inside this global execution context. Since JS engine is single threaded there will be only one global environment and there will be only one global execution context.
For example, the below code other than code inside any function or object is executed inside the global execution context.
var x = 10;
function A() {
console.log("Start function A");
function B() {
console.log("In function B");
}
B();
}
A();
console.log("GlobalContext");
Whenever a function is invoked, the JavaScript engine creates a different type of Execution Context known as a Function Execution Context (FEC) within the Global Execution Context (GEC) to evaluate and execute the code within that function.
Debouncing is a programming pattern that allows delaying execution of some piece of code until a specified time to avoid unnecessary CPU cycles, API calls and improve performance. The debounce function make sure that your code is only triggered once per user input. The common usecases are Search box suggestions, text-field auto-saves, and eliminating double-button clicks.
Let's say you want to show suggestions for a search query, but only after a visitor has finished typing it. So here you write a debounce function where the user keeps writing the characters with in 500ms then previous timer cleared out using clearTimeout
and reschedule API call/DB query for a new time—300 ms in the future.
function debounce(func, timeout = 500) {
let timer;
return (...args) => {
clearTimeout(timer);
timer = setTimeout(() => {
func.apply(this, args);
}, timeout);
};
}
function fetchResults() {
console.log("Fetching input suggestions");
}
const processChange = debounce(() => fetchResults());
The debounce() function can be used on input, button and window events
Input:
<input type="text" onkeyup="processChange()" />
Button:
<button onclick="processChange()">Click me</button>
Windows event:
window.addEventListener("scroll", processChange);
Throttling is a technique used to limit the execution of an event handler function, even when this event triggers continuously due to user actions. The common use cases are browser resizing, window scrolling etc.
The below example creates a throttle function to reduce the number of events for each pixel change and trigger scroll event for each 100ms except for the first event.
const throttle = (func, limit) => {
let inThrottle;
return (...args) => {
if (!inThrottle) {
func.apply(this, args);
inThrottle = true;
setTimeout(() => (inThrottle = false), limit);
}
};
};
window.addEventListener("scroll", () => {
throttle(handleScrollAnimation, 100);
});
According to MDN official docs, the optional chaining operator (?.) permits reading the value of a property located deep within a chain of connected objects without having to expressly validate that each reference in the chain is valid.
The ?. operator is like the . chaining operator, except that instead of causing an error if a reference is nullish (null or undefined), the expression short-circuits with a return value of undefined. When used with function calls, it returns undefined if the given function does not exist.
const adventurer = {
name: "Alice",
cat: {
name: "Dinah",
},
};
const dogName = adventurer.dog?.name;
console.log(dogName);
// expected output: undefined
console.log(adventurer.someNonExistentMethod?.());
// expected output: undefined
According to ECMAScript specification 262 (9.1):
Environment Record is a specification type used to define the association of Identifiers to specific variables and functions, based upon the lexical nesting structure of ECMAScript code.
Usually an Environment Record is associated with some specific syntactic structure of ECMAScript code such as a FunctionDeclaration, a BlockStatement, or a Catch clause of a TryStatement.
Each time such code is evaluated, a new Environment Record is created to record the identifier bindings that are created by that code.
It is possible to check if a variable is an array instance using 3 different ways,
Array.isArray() method:
The Array.isArray(value)
utility function is used to determine whether value is an array or not. This function returns a true boolean value if the variable is an array and a false value if it is not.
const numbers = [1, 2, 3];
const user = { name: "John" };
Array.isArray(numbers); // true
Array.isArray(user); //false
instanceof operator:
The instanceof operator is used to check the type of an array at run time. It returns true if the type of a variable is an Array other false for other type.
const numbers = [1, 2, 3];
const user = { name: "John" };
console.log(numbers instanceof Array); // true
console.log(user instanceof Array); // false
Checking constructor type:
The constructor property of the variable is used to determine whether the variable Array type or not.
const numbers = [1, 2, 3];
const user = { name: "John" };
console.log(numbers.constructor === Array); // true
console.log(user.constructor === Array); // false
Pass-by-value creates a new space in memory and makes a copy of a value. Primitives such as string, number, boolean etc will actually create a new copy. Hence, updating one value doesn't impact the other value. i.e, The values are independent of each other.
let a = 5;
let b = a;
b++;
console.log(a, b); //5, 6
In the above code snippet, the value of a
is assigned to b
and the variable b
has been incremented. Since there is a new space created for variable b
, any update on this variable doesn't impact the variable a
.
Pass by reference doesn't create a new space in memory but the new variable adopts a memory address of an initial variable. Non-primitives such as objects, arrays and functions gets the reference of the initiable variable. i.e, updating one value will impact the other variable.
let user1 = {
name: "John",
age: 27,
};
let user2 = user1;
user2.age = 30;
console.log(user1.age, user2.age); // 30, 30
In the above code snippet, updating the age
property of one object will impact the other property due to the same reference.
JavaScript language has both primitives and non-primitives but there are few differences between them as below,
Primitives | Non-primitives |
---|---|
These types are predefined | Created by developer |
These are immutable | Mutable |
Compare by value | Compare by reference |
Stored in Stack | Stored in heap |
Contain certain value | Can contain NULL too |
The custom bind function needs to be created on Function prototype inorder to use it as other builtin functions. This custom function should return a function similar to original bind method and the implementation of inner function needs to use apply method call.
The function which is going to bind using custom myOwnBind
method act as the attached function(boundTargetFunction
) and argument as the object for apply
method call.
Function.prototype.myOwnBind = function (whoIsCallingMe) {
if (typeof this !== "function") {
throw new Error(this + "cannot be bound as it's not callable");
}
const boundTargetFunction = this;
return function () {
boundTargetFunction.apply(whoIsCallingMe, arguments);
};
};
Pure function | Impure function |
---|---|
It has no side effects | It causes side effects |
It is always return the same result | It returns different result on each call |
Easy to read and debug | Difficult to read and debug because they are affected by extenal code |
const add = (x, y) => x + y;
const multiplyBy2 = (x) => x * 2;
//Now add (2, 3) can be replaced by 5.
multiplyBy2(add(2, 3));
A side effect is the modification of the state through the invocation of a function or expression. These side effects make our function impure by default. Below are some side effects which make function impure,
Making an HTTP request. Asynchronous functions such as fetch and promise are impure.
DOM manipulations
Mutating the input data
Printing to a screen or console: For example, console.log() and alert()
Fetching the current time
Math.random() calls: Modifies the internal state of Math object
The "compose" and "pipe" are two techniques commonly used in functional programming to simplify complex operations and make code more readable. They are not native to JavaScript and higher-order functions. the compose()
applies right to left any number of functions to the output of the previous function.
Module pattern is a designed pattern used to wrap a set of variables and functions together in a single scope returned as an object. JavaScript doesn't have access specifiers similar to other languages(Java, Python, etc) to provide private scope. It uses IIFE (Immediately invoked function expression) to allow for private scopes. i.e., a closure that protect variables and methods.
The module pattern looks like below,
(function () {
// Private variables or functions goes here.
return {
// Return public variables or functions here.
};
})();
Let's see an example of a module pattern for an employee with private and public access,
const createEmployee = (function () {
// Private
const name = "John";
const department = "Sales";
const getEmployeeName = () => name;
const getDepartmentName = () => department;
// Public
return {
name,
department,
getName: () => getEmployeeName(),
getDepartment: () => getDepartmentName(),
};
})();
console.log(createEmployee.name);
console.log(createEmployee.department);
console.log(createEmployee.getName());
console.log(createEmployee.getDepartment());
Note: It mimic the concepts of classes with private variables and methods.
It is an approach where the result of one function is passed on to the next function, which is passed to another until the final function is executed for the final result.
//example
const double = (x) => x * 2;
const square = (x) => x * x;
var output1 = double(2);
var output2 = square(output1);
console.log(output2);
var output_final = square(double(2));
console.log(output_final);
Prior to ES2022, if you attempted to use an await outside of an async function resulted in a SyntaxError.
await Promise.resolve(console.log("Hello await")); // SyntaxError: await is only valid in async function
But you can fix this issue with an alternative IIFE (Immediately Invoked Function Expression) to get access to the feature.
(async function () {
await Promise.resolve(console.log("Hello await")); // Hello await
})();
In ES2022, you can write top-level await without writing any hacks.
await Promise.resolve(console.log("Hello await")); //Hello await
var car = new Vehicle("Honda", "white", "2010", "UK");
console.log(car);
function Vehicle(model, color, year, country) {
this.model = model;
this.color = color;
this.year = year;
this.country = country;
}
The function declarations are hoisted similar to any variables. So the placement for Vehicle
function declaration doesn't make any difference.
function foo() {
let x = (y = 0);
x++;
y++;
return x;
}
console.log(foo(), typeof x, typeof y);
Of course the return value of foo()
is 1 due to the increment operator. But the statement let x = y = 0
declares a local variable x. Whereas y declared as a global variable accidentally. This statement is equivalent to,
let x;
window.y = 0;
x = window.y;
Since the block scoped variable x is undefined outside of the function, the type will be undefined too. Whereas the global variable y
is available outside the function, the value is 0 and type is number.
function main() {
console.log("A");
setTimeout(function print() {
console.log("B");
}, 0);
console.log("C");
}
main();
The statements order is based on the event loop mechanism. The order of statements follows the below order,
setTimeout
statement moved to Browser API to apply the delay for callback.setTimeout
moved from Browser API to message queue.main
function popped out from stack because there are no statements to executeconsole.log(0.1 + 0.2 === 0.3);
This is due to the float point math problem. Since the floating point numbers are encoded in binary format, the addition operations on them lead to rounding errors. Hence, the comparison of floating points doesn't give expected results. You can find more details about the explanation here 0.30000000000000004.com/
var y = 1;
if (function f() {}) {
y += typeof f;
}
console.log(y);
The main points in the above code snippets are,
In other words, it is same as
var y = 1;
if ("foo") {
y += typeof f;
}
console.log(y);
Note: It returns 1object for MS Edge browser
function foo() {
return;
{
message: "Hello World";
}
}
console.log(foo());
This is a semicolon issue. Normally semicolons are optional in JavaScript. So if there are any statements(in this case, return) missing semicolon, it is automatically inserted immediately. Hence, the function returned as undefined.
Whereas if the opening curly brace is along with the return keyword then the function is going to be returned as expected.
function foo() {
return {
message: "Hello World",
};
}
console.log(foo()); // {message: "Hello World"}
var myChars = ["a", "b", "c", "d"];
delete myChars[0];
console.log(myChars);
console.log(myChars[0]);
console.log(myChars.length);
The delete
operator will delete the object property but it will not reindex the array or change its length. So the number or elements or length of the array won't be changed.
If you try to print myChars then you can observe that it doesn't set an undefined value, rather the property is removed from the array. The newer versions of Chrome use empty
instead of undefined
to make the difference a bit clearer.
var array1 = new Array(3);
console.log(array1);
var array2 = [];
array2[2] = 100;
console.log(array2);
var array3 = [, , ,];
console.log(array3);
The latest chrome versions display sparse array
(they are filled with holes) using this empty x n notation. Whereas the older versions have undefined x n notation.
Note: The latest version of FF displays n empty slots
notation.
const obj = {
prop1: function () {
return 0;
},
prop2() {
return 1;
},
["prop" + 3]() {
return 2;
},
};
console.log(obj.prop1());
console.log(obj.prop2());
console.log(obj.prop3());
ES6 provides method definitions and property shorthands for objects. So both prop2 and prop3 are treated as regular function values.
console.log(1 < 2 < 3);
console.log(3 > 2 > 1);
The important point is that if the statement contains the same operators(e.g, < or >) then it can be evaluated from left to right. The first statement follows the below order,
1
during comparisonWhereas the second statement follows the below order,
0
during comparisonfunction printNumbers(first, second, first) {
console.log(first, second, first);
}
printNumbers(1, 2, 3);
In non-strict mode, the regular JavaScript functions allow duplicate named parameters. The above code snippet has duplicate parameters on 1st and 3rd parameters. The value of the first parameter is mapped to the third argument which is passed to the function. Hence, the 3rd argument overrides the first parameter.
Note: In strict mode, duplicate parameters will throw a Syntax Error.
const printNumbersArrow = (first, second, first) => {
console.log(first, second, first);
};
printNumbersArrow(1, 2, 3);
Unlike regular functions, the arrow functions doesn't not allow duplicate parameters in either strict or non-strict mode. So you can see SyntaxError
in the console.
const arrowFunc = () => arguments.length;
console.log(arrowFunc(1, 2, 3));
Arrow functions do not have an arguments, super, this, or new.target
bindings. So any reference to arguments
variable tries to resolve to a binding in a lexically enclosing environment. In this case, the arguments variable is not defined outside of the arrow function. Hence, you will receive a reference error.
Where as the normal function provides the number of arguments passed to the function
const func = function () {
return arguments.length;
};
console.log(func(1, 2, 3));
But If you still want to use an arrow function then rest operator on arguments provides the expected arguments
const arrowFunc = (...args) => args.length;
console.log(arrowFunc(1, 2, 3));
console.log(String.prototype.trimLeft.name === "trimLeft");
console.log(String.prototype.trimLeft.name === "trimStart");
In order to be consistent with functions like String.prototype.padStart
, the standard method name for trimming the whitespaces is considered as trimStart
. Due to web web compatibility reasons, the old method name 'trimLeft' still acts as an alias for 'trimStart'. Hence, the prototype for 'trimLeft' is always 'trimStart'
console.log(Math.max());
-Infinity is the initial comparant because almost every other value is bigger. So when no arguments are provided, -Infinity is going to be returned. Note: Zero number of arguments is a valid case.
console.log(10 == [10]);
console.log(10 == [[[[[[[10]]]]]]]);
As per the comparison algorithm in the ECMAScript specification(ECMA-262), the above expression converted into JS as below
10 === Number([10].valueOf().toString()); // 10
So it doesn't matter about number brackets([]) around the number, it is always converted to a number in the expression.
console.log(10 + "10");
console.log(10 - "10");
The concatenation operator(+) is applicable for both number and string types. So if any operand is string type then both operands concatenated as strings. Whereas subtract(-) operator tries to convert the operands as number type.
console.log([0] == false);
if ([0]) {
console.log("I'm True");
} else {
console.log("I'm False");
}
In comparison operators, the expression [0]
converted to Number([0].valueOf().toString()) which is resolved to false. Whereas [0]
just becomes a truthy value without any conversion because there is no comparison operator.
console.log([1, 2] + [3, 4]);
The + operator is not meant or defined for arrays. So it converts arrays into strings and concatenates them.
const numbers = new Set([1, 1, 2, 3, 4]);
console.log(numbers);
const browser = new Set("Firefox");
console.log(browser);
Since Set
object is a collection of unique values, it won't allow duplicate values in the collection. At the same time, it is case sensitive data structure.
console.log(NaN === NaN);
JavaScript follows IEEE 754 spec standards. As per this spec, NaNs are never equal for floating-point numbers.
let numbers = [1, 2, 3, 4, NaN];
console.log(numbers.indexOf(NaN));
The indexOf
uses strict equality operator(===) internally and NaN === NaN
evaluates to false. Since indexOf won't be able to find NaN inside an array, it returns -1 always.
But you can use Array.prototype.findIndex
method to find out the index of NaN in an array or You can use Array.prototype.includes
to check if NaN is present in an array or not.
let numbers = [1, 2, 3, 4, NaN];
console.log(numbers.findIndex(Number.isNaN)); // 4
console.log(numbers.includes(NaN)); // true
let [a, ...b,] = [1, 2, 3, 4, 5];
console.log(a, b);
When using rest parameters, trailing commas are not allowed and will throw a SyntaxError. If you remove the trailing comma then it displays 1st answer
let [a, ...b] = [1, 2, 3, 4, 5];
console.log(a, b); // 1, [2, 3, 4, 5]
async function func() {
return 10;
}
console.log(func());
Async functions always return a promise. But even if the return value of an async function is not explicitly a promise, it will be implicitly wrapped in a promise. The above async function is equivalent to below expression,
function func() {
return Promise.resolve(10);
}
async function func() {
await 10;
}
console.log(func());
The await expression returns value 10 with promise resolution and the code after each await expression can be treated as existing in a .then
callback. In this case, there is no return expression at the end of the function. Hence, the default return value of undefined
is returned as the resolution of the promise. The above async function is equivalent to below expression,
function func() {
return Promise.resolve(10).then(() => undefined);
}
function delay() {
return new Promise(resolve => setTimeout(resolve, 2000));
}
async function delayedLog(item) {
await delay();
console.log(item);
}
async function processArray(array) {
array.forEach(item => {
await delayedLog(item);
})
}
processArray([1, 2, 3, 4]);
Even though “processArray” is an async function, the anonymous function that we use for forEach
is synchronous. If you use await inside a synchronous function then it throws a syntax error.
function delay() {
return new Promise((resolve) => setTimeout(resolve, 2000));
}
async function delayedLog(item) {
await delay();
console.log(item);
}
async function process(array) {
array.forEach(async (item) => {
await delayedLog(item);
});
console.log("Process completed!");
}
process([1, 2, 3, 5]);
The forEach method will not wait until all items are finished but it just runs the tasks and goes next. Hence, the last statement is displayed first followed by a sequence of promise resolutions.
But you control the array sequence using for..of loop,
async function processArray(array) {
for (const item of array) {
await delayedLog(item);
}
console.log("Process completed!");
}
var set = new Set();
set.add("+0").add("-0").add(NaN).add(undefined).add(NaN);
console.log(set);
Set has few exceptions from equality check,
const sym1 = Symbol("one");
const sym2 = Symbol("one");
const sym3 = Symbol.for("two");
const sym4 = Symbol.for("two");
console.log(sym1 === sym2, sym3 === sym4);
Symbol follows below conventions,
Symbol.for()
function creates a symbol in a global symbol registry list. But it doesn't necessarily create a new symbol on every call, it checks first if a symbol with the given key is already present in the registry and returns the symbol if it is found. Otherwise a new symbol created in the registry.Note: The symbol description is just useful for debugging purposes.
const sym1 = new Symbol("one");
console.log(sym1);
Symbol
is a just a standard function and not an object constructor(unlike other primitives new Boolean, new String and new Number). So if you try to call it with the new operator will result in a TypeError
let myNumber = 100;
let myString = "100";
if (!typeof myNumber === "string") {
console.log("It is not a string!");
} else {
console.log("It is a string!");
}
if (!typeof myString === "number") {
console.log("It is not a number!");
} else {
console.log("It is a number!");
}
The return value of typeof myNumber
or typeof myString
is always a truthy value (either "number" or "string"). The ! operator operates on either typeof myNumber
or typeof myString
, converting them to boolean values. Since the value of both !typeof myNumber
and !typeof myString
is false, the if condition fails, and control goes to else block.
To make the ! operator operate on the equality expression, one needs to add parentheses:
if (!(typeof myNumber === "string"))
Or simply use the inequality operator:
if (typeof myNumber !== "string")
console.log(
JSON.stringify({ myArray: ["one", undefined, function () {}, Symbol("")] })
);
console.log(
JSON.stringify({ [Symbol.for("one")]: "one" }, [Symbol.for("one")])
);
The symbols has below constraints,
class A {
constructor() {
console.log(new.target.name);
}
}
class B extends A {
constructor() {
super();
}
}
new A();
new B();
Using constructors, new.target
refers to the constructor (points to the class definition of class which is initialized) that was directly invoked by new. This also applies to the case if the constructor is in a parent class and was delegated from a child constructor.
const [x, ...y, z] = [1, 2, 3, 4];
console.log(x, y, z);
It throws a syntax error because the rest element should not have a trailing comma. You should always consider using a rest operator as the last element.
const { a: x = 10, b: y = 20 } = { a: 30 };
console.log(x);
console.log(y);
The object property follows below rules,
undefined
function area({ length = 10, width = 20 }) {
console.log(length * width);
}
area();
If you leave out the right-hand side assignment for the destructuring object, the function will look for at least one argument to be supplied when invoked. Otherwise you will receive an error Error: Cannot read property 'length' of undefined
as mentioned above.
You can avoid the error with either of the below changes,
function area({ length = 10, width = 20 }) {
console.log(length * width);
}
area({});
function area({ length = 10, width = 20 } = {}) {
console.log(length * width);
}
area();
const props = [
{ id: 1, name: "John" },
{ id: 2, name: "Jack" },
{ id: 3, name: "Tom" },
];
const [, , { name }] = props;
console.log(name);
It is possible to combine Array and Object destructuring. In this case, the third element in the array props accessed first followed by name property in the object.
function checkType(num = 1) {
console.log(typeof num);
}
checkType();
checkType(undefined);
checkType("");
checkType(null);
If the function argument is set implicitly(not passing argument) or explicitly to undefined, the value of the argument is the default parameter. Whereas for other falsy values('' or null), the value of the argument is passed as a parameter.
Hence, the result of function calls categorized as below,
function add(item, items = []) {
items.push(item);
return items;
}
console.log(add("Orange"));
console.log(add("Apple"));
Since the default argument is evaluated at call time, a new object is created each time the function is called. So in this case, the new array is created and an element pushed to the default empty array.
function greet(greeting, name, message = greeting + " " + name) {
console.log([greeting, name, message]);
}
greet("Hello", "John");
greet("Hello", "John", "Good morning!");
Since parameters defined earlier are available to later default parameters, this code snippet doesn't throw any error.
function outer(f = inner()) {
function inner() {
return "Inner";
}
}
outer();
The functions and variables declared in the function body cannot be referred from default value parameter initializers. If you still try to access, it throws a run-time ReferenceError(i.e, inner
is not defined).
function myFun(x, y, ...manyMoreArgs) {
console.log(manyMoreArgs);
}
myFun(1, 2, 3, 4, 5);
myFun(1, 2);
The rest parameter is used to hold the remaining parameters of a function and it becomes an empty array if the argument is not provided.
const obj = { key: "value" };
const array = [...obj];
console.log(array);
Spread syntax can be applied only to iterable objects. By default, Objects are not iterable, but they become iterable when used in an Array, or with iterating functions such as map(), reduce(), and assign()
. If you still try to do it, it still throws TypeError: obj is not iterable
.
function* myGenFunc() {
yield 1;
yield 2;
yield 3;
}
var myGenObj = new myGenFunc();
console.log(myGenObj.next().value);
Generators are not constructible type. But if you still proceed to do, there will be an error saying "TypeError: myGenFunc is not a constructor"
function* yieldAndReturn() {
yield 1;
return 2;
yield 3;
}
var myGenObj = yieldAndReturn();
console.log(myGenObj.next());
console.log(myGenObj.next());
console.log(myGenObj.next());
A return statement in a generator function will make the generator finish. If a value is returned, it will be set as the value property of the object and done property to true. When a generator is finished, subsequent next() calls return an object of this form: {value: undefined, done: true}
.
const myGenerator = (function* () {
yield 1;
yield 2;
yield 3;
})();
for (const value of myGenerator) {
console.log(value);
break;
}
for (const value of myGenerator) {
console.log(value);
}
The generator should not be re-used once the iterator is closed. i.e, Upon exiting a loop(on completion or using break & return), the generator is closed and trying to iterate over it again does not yield any more results. Hence, the second loop doesn't print any value.
const num = 0o38;
console.log(num);
If you use an invalid number(outside of 0-7 range) in the octal literal, JavaScript will throw a SyntaxError. In ES5, it treats the octal literal as a decimal number.
const squareObj = new Square(10);
console.log(squareObj.area);
class Square {
constructor(length) {
this.length = length;
}
get area() {
return this.length * this.length;
}
set area(value) {
this.area = value;
}
}
Unlike function declarations, class declarations are not hoisted. i.e, First You need to declare your class and then access it, otherwise it will throw a ReferenceError "Uncaught ReferenceError: Square is not defined".
Note: Class expressions also applies to the same hoisting restrictions of class declarations.
function Person() {}
Person.prototype.walk = function () {
return this;
};
Person.run = function () {
return this;
};
let user = new Person();
let walk = user.walk;
console.log(walk());
let run = Person.run;
console.log(run());
When a regular or prototype method is called without a value for this, the methods return an initial this value if the value is not undefined. Otherwise global window object will be returned. In our case, the initial this
value is undefined so both methods return window objects.
class Vehicle {
constructor(name) {
this.name = name;
}
start() {
console.log(`${this.name} vehicle started`);
}
}
class Car extends Vehicle {
start() {
console.log(`${this.name} car started`);
super.start();
}
}
const car = new Car("BMW");
console.log(car.start());
The super keyword is used to call methods of a superclass. Unlike other languages the super invocation doesn't need to be a first statement. i.e, The statements will be executed in the same order of code.
const USER = { age: 30 };
USER.age = 25;
console.log(USER.age);
Even though we used constant variables, the content of it is an object and the object's contents (e.g properties) can be altered. Hence, the change is going to be valid in this case.
console.log("🙂" === "🙂");
Emojis are unicodes and the unicode for smile symbol is "U+1F642". The unicode comparision of same emojies is equivalent to string comparison. Hence, the output is always true.
console.log(typeof typeof typeof true);
The typeof operator on any primitive returns a string value. So even if you apply the chain of typeof operators on the return value, it is always string.
let zero = new Number(0);
if (zero) {
console.log("If");
} else {
console.log("Else");
}
Hence the above code block always goes to if section.
let msg = "Good morning!!";
msg.name = "John";
console.log(msg.name);
It returns undefined for non-strict mode and returns Error for strict mode. In non-strict mode, the wrapper object is going to be created and get the mentioned property. But the object get disappeared after accessing the property in next line.
let count = 10;
(function innerFunc() {
if (count === 10) {
let count = 11;
console.log(count);
}
console.log(count);
})();
11 and 10 is logged to the console.
The innerFunc is a closure which captures the count variable from the outerscope. i.e, 10. But the conditional has another local variable count
which overwrites the ourter count
variable. So the first console.log displays value 11.
Whereas the second console.log logs 10 by capturing the count variable from outerscope.
Reason : The operator returns the value of the first falsy operand encountered when evaluating from left to right, or the value of the last operand if they are all truthy.
Note: Below these values are consider as falsy value
let arr = [1, 2, 3];
let str = "1,2,3";
console.log(arr == str);
Arrays have their own implementation of toString
method that returns a comma-separated list of elements. So the above code snippet returns true. In order to avoid conversion of array type, we should use === for comparison.
getMessage();
var getMessage = () => {
console.log("Good morning");
};
Hoisting will move variables and functions to be the top of scope. Even though getMessage is an arrow function the above function will considered as a varible due to it's variable declaration or assignment. So the variables will have undefined value in memory phase and throws an error 'getMessage
is not a function' at the code execution phase.
let quickPromise = Promise.resolve();
quickPromise.then(() => console.log("promise finished"));
console.log("program finished");
Even though a promise is resolved immediately, it won't be executed immediately because its .then/catch/finally handlers or callbacks(aka task) are pushed into the queue. Whenever the JavaScript engine becomes free from the current program, it pulls a task from the queue and executes it. This is the reason why last statement is printed first before the log of promise handler.
Note: We call the above queue as "MicroTask Queue"
console
.log("First line")
[("a", "b", "c")].forEach((element) => console.log(element));
console.log("Third line");
First line
, then print a, b, c
in a new line, and finally print Third line
as next lineFirst line
, then print a, b, c
in a first line, and print Third line
as next line
When JavaScript encounters a line break without a semicolon, the JavaScript parser will automatically add a semicolon based on a set of rules called Automatic Semicolon Insertion
which determines whether line break as end of statement or not to insert semicolon. But it does not assume a semicolon before square brackets [...]. So the first two lines considered as a single statement as below.
console
.log("First line")
[("a", "b", "c")].forEach((element) => console.log(element));
Hence, there will be cannot read properties of undefined error while applying the array square bracket on log function.
const HEX_ALPHABET = [
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"a",
"b",
"c",
"d",
"e",
"f",
];
const HEX_PREFIX = "#";
const HEX_LENGTH = 6;
function generateRandomHex() {
let randomHex = "";
for (let i = 0; i < HEX_LENGTH; i++) {
const randomIndex = Math.floor(Math.random() * HEX_ALPHABET.length);
randomHex += HEX_ALPHABET[randomIndex];
}
return HEX_PREFIX + randomHex;
}
const HEX_PREFIX = "#";
const HEX_RADIX = 16;
const HEX_LENGTH = 6;
function generateRandomHex() {
return (
HEX_PREFIX +
Math.floor(Math.random() * 0xffffff)
.toString(HEX_RADIX)
.padStart(HEX_LENGTH, "0")
);
}
var of = ["of"];
for (var of of of) {
console.log(of);
}
In JavaScript, of
is not considered as a reserved keyword. So the variable declaration with of
is accepted and prints the array value of
using for..of loop.
But if you use reserved keyword such as in
then there will be a syntax error saying SyntaxError: Unexpected token in
,
var in = ['in'];
for(var in in in) {
console.log(in[in]);
}
const numbers = [11, 25, 31, 23, 33, 18, 200];
numbers.sort();
console.log(numbers);
By default, the sort method sorts elements alphabetically. This is because elemented converted to strings and strings compared in UTF-16 code units order. Hence, you will see the above numbers not sorted as expected. In order to sort numerically just supply a comparator function which handles numeric sorts.
const numbers = [11, 25, 31, 23, 33, 18, 200];
numbers.sort((a, b) => a - b);
console.log(numbers);
Note: Sort() method changes the original array.
setTimeout(() => {
console.log("1");
}, 0);
Promise.resolve("hello").then(() => console.log("2"));
console.log("3");
When the JavaScript engine parses the above code, the first two statements are asynchronous which will be executed later and third statement is synchronous statement which will be moved to callstack, executed and prints the number 3 in the console. Next, Promise is native in ES6 and it will be moved to Job queue which has high priority than callback queue in the execution order. At last, since setTimeout is part of WebAPI the callback function moved to callback queue and executed. Hence, you will see number 2 printed first followed by 1.
console.log(name);
console.log(message());
var name = "John";
(function message() {
console.log("Hello John: Welcome");
});
IIFE(Immediately Invoked Function Expression) is just like any other function expression which won't be hoisted. Hence, there will be a reference error for message call. The behavior would be the same with below function expression of message1,
console.log(name);
console.log(message());
var name = 'John';
var message = function () {
console.log('Hello John: Welcome');
});
message();
function message() {
console.log("Hello");
}
function message() {
console.log("Bye");
}
As part of hoisting, initially JavaScript Engine or compiler will store first function in heap memory but later rewrite or replaces with redefined function content.
var currentCity = "NewYork";
var changeCurrentCity = function () {
console.log("Current City:", currentCity);
var currentCity = "Singapore";
console.log("Current City:", currentCity);
};
changeCurrentCity();
Due to hositing feature, the variables declared with var
will have undefined
value in the creation phase so the outer variable currentCity
will get same undefined
value. But after few lines of code JavaScript engine found a new function call(changeCurrentCity()
) to update the current city with var
re-declaration. Since each function call will create a new execution context, the same variable will have undefined
value before the declaration and new value(Singapore
) after the declarion. Hence, the value undefined
print first followed by new value Singapore
in the execution phase.
function second() {
var message;
console.log(message);
}
function first() {
var message = "first";
second();
console.log(message);
}
var message = "default";
first();
console.log(message);
Each context(global or functional) has it's own variable environment and the callstack of variables in a LIFO order. So you can see the message variable value from second, first functions in an order followed by global context message variable value at the end.
var expressionOne = function functionOne() {
console.log("functionOne");
};
functionOne();
The function call functionOne
is not going to be part of scope chain and it has it's own execution context with the enclosed variable environment. i.e, It won't be accessed from global context. Hence, there will be an error while invoking the function as functionOne is not defined
.
const user = {
name: "John",
eat() {
console.log(this);
var eatFruit = function () {
console.log(this);
};
eatFruit();
},
};
user.eat();
this
keyword is dynamic scoped but not lexically scoped . In other words, it doesn't matter where this
has been written but how it has been invoked really matter. In the above code snippet, the user
object invokes eat
function so this
keyword refers to user
object but eatFruit
has been invoked by eat
function and this
will have default Window
object.
The above pit fall fixed by three ways,
this
keyword as lexically scoped. Since the surrounding object of this
object is user
object, the eatFruit
function will contain user
object for this
object.const user = {
name: "John",
eat() {
console.log(this);
var eatFruit = () => {
console.log(this);
};
eatFruit();
},
};
user.eat();
The next two solutions have been used before ES6 introduced.
this
into a separate variable and use that new variable inplace of this
keyword inside eatFruit
function. This is a common practice in jQuery and AngularJS before ES6 introduced.const user = {
name: "John",
eat() {
console.log(this);
var self = this;
var eatFruit = () => {
console.log(self);
};
eatFruit();
},
};
user.eat();
eatFruit
function can bind explicitly with this
keyword where it refers Window
object.const user = {
name: "John",
eat() {
console.log(this);
var eatFruit = function () {
console.log(this);
};
return eatFruit.bind(this);
},
};
user.eat()();
let message = "Hello World!";
message[0] = "J";
console.log(message);
let name = "John";
name = name + " Smith";
console.log(name);
In JavaScript, primitives are immutable i.e. there is no way to change a primitive value once it gets created. So when you try to update the string's first character, there is no change in the string value and prints the same initial value Hello World!
. Whereas in the later example, the concatenated value is re-assigned to the same variable which will result into creation of new memory block with the reference pointing to John Smith
value and the old memory block value(John
) will be garbage collected.
let user1 = {
name: "Jacob",
age: 28,
};
let user2 = {
name: "Jacob",
age: 28,
};
console.log(user1 === user2);
In JavaScript, the variables such as objects, arrays and functions comes under pass by reference. When you try to compare two objects with same content, it is going to compare memory address or reference of those variables. These variables always create separate memory blocks hence the comparison is always going to return false value.
function greeting() {
setTimeout(function () {
console.log(message);
}, 5000);
const message = "Hello, Good morning";
}
greeting();
The variable message
is still treated as closure(since it has been used in inner function) eventhough it has been declared after setTimeout function. The function with in setTimeout function will be sent to WebAPI and the variable declaration executed with in 5 seconds with the assigned value. Hence, the text declared for the variable will be displayed.
const a = new Number(10);
const b = 10;
console.log(a === b);
Eventhough both variables a
and b
refer a number value, the first declaration is based on constructor function and the type of the variable is going to be object
type. Whereas the second declaration is primitive assignment with a number and the type is number
type. Hence, the equality operator ===
will output false
value.
function add(a, b) {
console.log("The input arguments are: ", a, b);
return a + b;
}
Eventhough the above function returns the same result for the same arguments(input) that are passed in the function, the console.log()
statement causes a function to have side effects because it affects the state of an external code. i.e, the console
object's state and depends on it to perform the job. Hence, the above function considered as impure function.
const promiseOne = new Promise((resolve, reject) => setTimeout(resolve, 4000));
const promiseTwo = new Promise((resolve, reject) => setTimeout(reject, 4000));
Promise.all([promiseOne, promiseTwo]).then((data) => console.log(data));
The above promises settled at the same time but one of them resolved and other one rejected. When you use .all
method on these promises, the result will be short circuted by throwing an error due to rejection in second promise. But If you use .allSettled
method then result of both the promises will be returned irrespective of resolved or rejected promise status without throwing any error.
Promise.allSettled([promiseOne, promiseTwo]).then((data) => console.log(data));
try {
setTimeout(() => {
console.log("try block");
throw new Error(`An exception is thrown`);
}, 1000);
} catch (err) {
console.log("Error: ", err);
}
If you put setTimeout
and setInterval
methods inside the try clause and an exception is thrown, the catch clause will not catch any of them. This is because the try...catch statement works synchronously, and the function in the above code is executed asynchronously after a certain period of time. Hence, you will see runtime exception without catching the error. To resolve this issue, you have to put the try...catch block inside the function as below,
setTimeout(() => {
try {
console.log("try block");
throw new Error(`An exception is thrown`);
} catch (err) {
console.log("Error: ", err);
}
}, 1000);
You can use .catch()
function in promises to avoid these issues with asynchronous code.
let a = 10;
if (true) {
let a = 20;
console.log(a, "inside");
}
console.log(a, "outside");
The variable "a" declared inside "if" has block scope and does not affect the value of the outer "a" variable.
let arr = [1, 2, 3, 4, 5, -6, 7];
arr.length = 0;
console.log(arr);
Computer Science
Sulav Jung Hamal - 2024/08/20